Monday, May 2, 2016

*News Flash* Rulenomicon Updated

The Rulenomicon page has been updated. I got all the names of my new rules pasted in. Even got the formating to be more of a table. However, no new reviews or links yet. That will have to come later.

Enjoy! ;)

Saturday, April 23, 2016

Rulenomicon Update a Start

Sorted all my roleplaying rule .pdfs so there is one folder per game. Then I generated a list of names. There are 536 discrete games in the list. Just in case that wasn't enough I have an additional uncounted number of microgames in the folder 1KM1KT and zip file 24hr2012. Clearly updating my Rulenomicon page is going to take a while. Here's the list:

13th age
1974 Rules
52 page
A Song of Ice and Fire
abc
Abstract Dungeon
Accordian Files
acirema
Adventerers Tale
Adventure Fantasy Game
Adventure Time
Adventurer and Troll
Adventurer Conquerer King
Adventurers
Adventures Dark and Deep
Adventures Fantastique
Adventures in Fantasy
Adventures in Oz
Adventures in the New Kingdoms
Adventures under the Laughing moon
Adventuring Party
Aetherianca
Age of Shadows
Ages past the Incan Sphere
Agon
Alchemists of Pwang
Alienor
Altus Adventum
Amazing Roleplaying
Amberos
Ambition_&_Avarice
Anarchy
Anima Prime
Apocalyptia
arcanis
Arduin
Argyle and Crew
Army Ants
Arrghh bottom Sound
Arrows of Indra
Ars Magica
Artesia
Artifact
Aspyrias
Astonishing Swordsmen
Avalyn Quest
Awesomesauce
Azamar
Back to the Dungeon
Balrogs and Bagginses
bandits and Basilisks
Bandits and battlecruisers
Barbarian Prince
Barbarians of Lemuria
Barebones Fantasy
Baron Munchausen
Barons of the West
Barony
Basic Fantasy
Battle Axe
Battle masters
Battle Tech
Beast of Limfjord
Beasts and barbarians
Beat to Quarters
Bethorm
Beyond the Gates of Antares
Beyond the Wall
Beyonder
bIfrost
Big Brown Book
Blackmarsh
Bleake Rebelion
Blood and Bullets
Blood and treasure
Blue Ocean
Bluehomles
Breachworld
Break the Ice
Brickmasters
Brimstone
Broadsword
Broken Urthe
Brushfire
Burgs and Baliffs
Burning Wheel
By this Axe
Cadwallon
Card
Cartoon Action Hour
Cave Adventures
Caverns and Cavaliers
Chain reaction
Chainmail
Challenger
Chaos&Barberie
Chaosium
Chimera
Chivalry and Sorcery
Chronicles of Cathura
Chronicles of Skin
Chronos LARP
Chuubos Marveleous Wish Granting Engine
circe
Circle of Hands
Clash of Arms
Clockwork Empire
Cog Wars
Colors of Grey
Conjectural roleplaying gamemaster emulator
Corporia
Creatures and Caverns
Creeks and Crawdads
Crimson Blades
Crimson Dragon Slayer
crone
Crumbling Epoch
Crypts and things
d20
d20warheart0.95draft
d6
dagger
Dangers and Dweomers
Dark Dungeons
Dark Eye
Dark Horrors Hidden places
Dark Passages
Dark Realms
Darkest Age
Dark_Camelot
Dawn of Worlds
Delving Deeper
Demon the Descent
Demonlord
Destiny
Devil John Moulton
Dinky Dragons
Divvy in thr Dungeon
Djarhun
Dogs in the Vineyard
donjon
Dragon Sword
Dragon Warriors
Dragoons
Dreamwake
Drowning and Falling
Dungeon
Dungeon Crawl
Dungeon Crawler
Dungeon Delvers
Dungeon Escape
Dungeon Kind
Dungeon Raiders
Dungeon Slayer
dungeon Squad
Dungeon Teller
Dungeon World
Dungeoneer
Dungeons
Dungeons and Drunkards
dungeons daring
Dungeons the Dragoning
Duty and Honour
Dying Earth
Early Dark
East Mark
Elder Scrolls Table Top
Eldritch Ass Kicking
Elegia
Empire Galactique
Empires
encounter-critical
Endless Fantasy Tactics
Engines and Empires
Entropic Gaming System
Epees et Sorcerile
Epic
Epic Heros
Era
Errant
Esteren
Eternal Contendera
Exemplars and Eidolons
Exiled in Eris
Explore
Explorers and Exploits
Fabled Lands
Faith and Demons
Fallout
Fanstastic Adventures
Fanstastic Heroes
Fantasia the Book of All Knowing
Fantasy Core
Fantasy Hero
Fantasy Saga
Faraway Land
FATE
Fate of the Norns
Fate Worse than Death Rentpunk
Fear No Darkness
Feeria
Fighting Fantasy
Final Fantasy Roleplaying
Fire and Sword
Five Moons
Fluxborn
Flying Swordmen
Fog of War
Forest of Doors
Forgotten Futures X
Freebooters Fate
Fubar
Fugue
Full Metal Plate Mail
g core
g20
Gates and Gorgons
gauric
Geasa
Glimpse the Beyond
Godchild
Gods and Minions
Gods and Monsters
Goetia
Gold and Glory
Golden Age
Gothic Earth
Gray Magik
Grey Six
Greybook
Grim World
Gromm
GURPS
Hackmaster
Hakkenslash
halberd games
Haldane
Hand of Fate
harn
Hellas
Heroic Fantasy
heroquest
Heros against Darkness
Heros and Other Worlds
Heros Journey
Heros of the Dungeon Crawl
Heros of the Jade Oath
Hither Lands
Hollow Earth Expedition
Holmes Blue Book Companion
Hoodoo Blues
How to host a dungeon
Hulks and Horrors
Humanspace Empires
Hungarian RPG
Impresa Express
Incarnate
Ingenium
Insight
Into the Dungeon
Into the Odd
Into the Wasteland
Iron Age
Iron Falcon
Iron Kingdoms
Iron Sword
Ironhenge
Jaws of the six serpents
Jorune
Judges Guild Universal
Kalibruin
Karma
Key
Kids DnD
Kobold Midgard
Labyrinth Lord
Lady Blackbird
Lamentations of the Flame Princess
Legend
Legend of Anglerre
Legend of five rings
Legend of the wayfarer
Legend Quest
Legendary DnD
legendary quest
Legends
Legends of Anglerre
Legends of the ancient world
Life and Times of a Teenage Socerer
Loadstar
Lone Wolf
Longshot
Longsword and Shield
Lords of Gossamer and Shadow
Lost City of the Dwarves
Lost Empires
Lost roads of Lociam
Lost Worlds
Lowell was right
MADS
Maelstrom
Mage the Ascension
Magenta
Magitech Wars
Mass Effect
Masterbook
Matter of Honor
Maze of Torment
Mazes and minotaurs
Mazes and Perils
Mecha versus Kaiju
Mechanical Dream
Medical Bay Three
Michtim
Microlite
Middle Earth Adventure Game
Middle Earth Roleplay
Mini Six
MMM
Mod
Modern Adventures
Modos
Moebis Adventures
Monkey
Monster Box
Monsters and Magic
Monsters and Mazes
Murder Hobos
Mutant Chronicles
Mutant Scavengers of the Ruined Earth
Mutt
My Life with Master
Myth
Myth and Magic
Myth Weaver
Mythender
Mythic
Necrocarcerus
NeoClassical Geek
neoexodus
Neon Sanctum
New Kingdoms
Night of the Barrel
Nights of the Crusades
Ninja
Nobilis
Nordic LARP
Northern Crown
Novus
Octane
Old Dragon
Old School Hack
Omnifray
One Dice
Oni Puncher
Open Quest
Orbis Terrum
Order of the link
Original Edition Delta
OSRIC
Other Role Playing Games nook
Otherkind
Ouroboros engine
pandemoniam
Pandora London
Pars Fortuna
Pendragon
Peregrine
Peril
Perilous Worlds
Phaethos
Pirates and Privateers
Pitch
Planet Eris
Platemail
Pnumadesi
Pocket Things
Pokemon X
Polaris
Prince Valiant
Prose Descriptive Qualities
Prowlers and Paragons
Pulp Karma
Puppetland
Qalidar
Qin
Queeste
Questers into the unknown
Questers of the Middle Realms
ra kickstarter
Radio Show
Raiders of the Ruins of Kanthe
Rakune
Raven Crowking
Razor Coast
Reality Changing Game
realms of Adventure
Realms of Bethica
Realms of Lore
Recon 6
Red Box
Refuge in Audacity
Reign
renegade
Resolute
Retro Phaze
Retrostar
Rhune
Riddle of Steel
Risus
Roal Armies of the Hyborean Age
Robot menace
Roguish
rolemaster
rules.txt
Runequest
Runeslayers
Ryuutama
Saga
Saga of the Splintered Realms
Sarps
Savage Swords of Antor
Savage Worlds
Scarlet Heros
Searchers of the Unknown
Second Dawn
Secret Fire
Septimus
Seven Voyages
Shadow of Yesterday
Shadowrun
Shakhan
Shinobi and Samuri
Siege perilous
Simple DnD
Simple Game System
Simple Sixes
Simplicity
Six Fist fuls
Sixcess
Skein
Slight mistake
Small but Vicious Dog
So now youre a time traveller
Something went wrong
Sorcerer
Sorcery and Super Science
Space fight
Spawn of Fashan
Spears of the dawn
Spellcraft and Sorcery
Spellcraft and Swordplay
SPG
Spooky Four Things
Stars without number
Starship from hell
Steel and Flame
Sticks and Stones
Storymax
Strange magic
Strange Trails
Strike Force
Strip DnD
Sundrah
Super Repo
Swift Swords Underworld
Sword and Board
Sword and Shield
Sword Lords
Sword of Abandon
swords and sorcery
Swords and Storytellers
Swords and Wizardry
Tales of the Grotesque and Dungeonsque
Tarnhlems Terrible Tome
Team Renegade
Tenocha
Tetsubo
The System
Theorems and Thaumaturgy
ThowiGames Simple Roleplaying System
Tianxia
Tibet
Tier
Timless
Torch and Sword
Torchbearer
Totems of the Dead
Tranchons and Traquons
Traveller adventurer
Treasure
Treasure Awaits
Troll Babe
Tropes
True20
Two Worlds
Unchained Heros
Under the moons of Zoon
Underworld Kingdom
Universalis
Until Dawn
Untold
Unwritten
USR
Village on the Hill
Void
War of Ashes
Warlock
Warrior Rogue Mage
Warriors and Wizards
Watch the World Die
Wayfarers
wayfarers song
Weapons_of_the_Gods
Welcome Minions
Westward
Whats Old is New
White Star
Wield
Wild Talents
windhammer
Wizards and Warriors
Wolsung
Wonder
World of Darkness
World of Fire and Sand
World of Urtusk
World of Warcraft
Worlds Apart
Wyrd
Yarcfin
Yggdrasill
ZeFRS
Zenobia
Zounds
Zweihander

Saturday, April 2, 2016

Darkest Hack part 3

Four more classes! I am not completely happy with the Jester, he seems to have several attacks that are about the same. The hound master of course raises the question of can the hound and the master work independently.  My tentative is yes since the hound masters attack is fairly wimpy. However the hound will be limited to just basic attacks without an action to command it from its master. The newest classes Antiquarian and Abomination next time.


Jester
Dark Stab: Melee

Harvest: Melee two targets normal damage, save versus Con or bleed 1d4 per round

Finale: Melee high crit 1d8 extra damage (must start next to single opponent, must disengage), attackers have advantage next round

Solo: Close blast 3 save versus Cha or disadvantaged

Slice: Melee high crit normal damage save versus Con or bleed 1d4 per round

Battle Ballad  Close Burst 2 +3 initiative gives attackers disadvantage on next attack (must not be in combat).

Inspiring tune: Heals stress next stress event halved

Grave Robber
Pick to the face: melee

Lunge: Move 2 melee attack high crit(must not be next to opponent)

Flashing daggers: Ranged attack hits two targets

Thrown dagger: Ranged attack high crit

Poison Dart: Save versus dex or blighted

Toxin Trickery: Cure blight, opponent disadvantaged on next attack

Hound Master
Hounds rush: hound move followed by melee attach save versus con or bleed 1d4 extra 1d6 versus beasts extra 1d6 for marked targets

Hounds harry: melee close burst 1 -2 damage but save versus con or bleed 1d4

Target Whistle: Ranged attack no damage marks target

Cry havoc: heals stress

Guard dog: target ally hound moves to block next attack takes attack instead of ally

Blackjack: -2 damage but con save or stunned

Plague Doctor
Noxious Blast: Close blast 3 save versus con or blight

Plague grenade: Ranged burst 1 save versus con or blight

Blinding gas: Ranged burst 1 save versus dex or blinded

Incision: Melee attack

Battle Field Medicine: heals 1d4 cures bleed and blight

Emboldening Vapors: +2 initiative, advantage on next attack


Disorienting Blast: Close blast save versus con or stunned

Monday, March 21, 2016

Darkest Hack part 2

I once again yell my barbaric yawp into the void with four more Darkest Dungeon classes reworked for Old School Hack. Let me know if you want to see more.

Vestal
Mace Bash: Normal Melee Attack

Judgment: Divine bolt 1d6 target heals Vestal damage dealt

Dazzling Light: Raises light level target must Dex save or stunned.

Divine Grace: heals 1d8 by touch

Divine Comfort: Heals all party member within sight 1d4

Illumination: Ranged attack target must Dex save or Blind

Hand of Light: Meele attack extra 1d6 against unholy

Leper
Chop: Normal melee attack

Hew: -2 to damage but attacks all targets next to Leper

Purge: Successful attack knocks target back 2

Revenge: Advantage to attack, but give opponet advantage on next attack

Solemnity: Heals self 1d8 grants advantage to next attack

Withstand; Raises Morale grants opponent disadvantage on next attack

Intimidate: Close blast 3 Cha save or disadvantage on next attack

Occultist
Sacrificial Stab: Melee attack Con save or bleed 1d4 per round

Abyssal Artillery: Ranged blast 1, save versus Dex or 1d8 damage

Weakening Curse: Ranged attack, save versus Int or disadvantaged

Wyrd Reconstruction: Touch heal 1d10 but save versus con or bleed 1d4

Vunerablity: Ranged attack save versus Int or grants attackers advantage and marked

Hands from the Abyss: Touch attack, Save versus dex or stunned

Demon Pull: Ranged attack Save versus Dex or pulled 3 squares towards the caster

Arbalest
Sniper Shot: Ranged attack weapon plus 1d6 extra damage to marked target

Suppressing fire: Ranged attack targets three, but -2 to damage

Snipers mark: Ranged attack marks target

Bola: Ranged attack Targets two targets, if hit targets are restrained

Blind fire: Ranged attack targets random target, no penalty for adjacent opponet


Rallying Flare: clears all stuns and marks from allies

Thursday, March 10, 2016

Darkest Hack part 1 First pass characters

Here's my first cut at adapting Darkest Dungeon to the table-top. Core system is based on Old School Hack (OSH): where every class has a list of powers; every character picks one power at the start and adds a new power every level. Description are perhaps more fifth edition Dungeons and Dragons than OSH, since I am used to thinking that way (OSH still has six attributes but renames them). Here's the four Classes I have done so far:

Crusader

Smite: Standard attack +1d4 damage against the unholy (undead, evil aligned monsters)

Zealous Accusation: Close blast 1d4 radiant damage

Stunning Blow: Standard attack -2 damage but CON or stunned

Bulwark of Faith: +2 AC for 3 rounds

Battle Heal:  Touch Heals 1d8

Holy Lance: Normal movement without provoking, must end next to an opponent and make a standard attack against that opponent. Must start not next an opponent to use this power

Inspiring Cry: Heal 1d4 all allies within 30’ Raise morale one level

Hellion
           
            Wicked Hack: normal attack plus dexterity bonus
           
Iron Swan: Leap over 3 squares, avoid AO with successful acrobatics check attack at end of leap

Barbaric Yawp: Close blast 3 Wisdom save or stunned

If It Bleeds: Attacks second rank. Save versus Con or take 1d4 bleed damage each round until save is made

Breakthrough: Hits three targets in a line -2 damage

Adrenaline Rush: heal 1d4 ends poison and bleed conditions

Bleed out: normal attack plus Save versus Con or take 1d4 bleed damage each round until save is made

Bounty Hunter

            Collect Bounty: Normal attack plus extra 1d8 on marked target

            Marked for Death: Marks Target
           
Come Hither: Range 3 Successful attack pulls target two squares (must use hooked chain as weapon)

Upper Cut: Successful attacks pushes target one square back on failed STR check

Flashbang: Close blast 3 Dex save or stunned

Finish him: extra 1d6 against stunned targets

Hook and Slice: Range 3 Save versus Con or take 1d4 bleed damage each round until save is made (must use hooked chain as weapon)

Highwayman

            Wicked Slice: Normal attack with DEX bonus to damage
           
            Pistol Shot: Gun based ranged attack

            Grapeshot: Ranged burst 1 -2 to damage

            Point Blank Shot: Gun based attack Range 0, move back 2 without AO

Tracking Shot: Gun based attack -2 to damage but subsequent attacks on this target are mad e with advantage

Duelist’s advance: Move up to full move without AO, make attack at the end (must start not adjacent to enemy)

Open Vein: Normal attack with DEX bonus -2 to damage. Save versus Con or take 1d4 bleed damage each round until save is made


Monday, February 29, 2016

Welcome to Middle World

Found some files I scanned awhile ago. My attempt to map a role playing world from the top down. Done at the time when I first moved to Cleveland and most of my stuff was in storage,because She-who-must-be-obeyed and I were in an apartment waiting for our house deal to close. Didn't have the TV but we did have a yellow quarille pad , some fine point markers and a roll of "flimsy" (similar to tracing paper, the old school equvalent of layers in your draw program). These maps track one large continent with various layers from biomes to population.


Right Side Detail Map with Mountains and Rivers
Left Side Detail Map (unfinished)
Biome Map

Close-up Biome Map (Using Slightly diffent system)

Map of City Locations

Cultural Diffusion from Origin Centers


Population Density
 Although I had great fun generating this map, ultimately I did not actually use it to run a campaign.   I was not really taken with effect produced by the yellow background; I felt I had once again drawn too many mountains, and although the yellow-out helped with rivers it was not going to work on all the mountains. It also seemed that given the ancients preference for water travel that a realistic campaign would require detailing the nearby southern continent as well. However, we also found a new RPG group in Cleveland who already had a DM so I spend next couple of years playing rather than DMing. When next time my chance to DM rolled around I started on the micro-scale and worked my way up. You can read about that in my Great River posts.

Saturday, February 20, 2016

Blog of many things

Afraid lately I have been distracted by many shiny objects:

Playing Diablo 3. I really love the loot drop and having so many magic items I have to decide which ones to keep. Reminded me of the fine 3rd edition Diablo Diabere supplement magic item roll-up chart. Someone should make a 5e version of this. Already had some second edition rules for socketed items, but these need to be updated as well.

Playing Darkest Dungeon. Some interesting thoughts for random map generation (although I would use some geomorphic battle maps as well). Love all those character classes and their quirky moves. Working on an Old School Hack version for each of these.

Working on an Old School Hack/Skill based power system of my own.

Trying to talk the new Bard in our Tuesday 5e game to take at least some combat skills, instead of another skill baby my Cleric has to tank to protect.

Cataloging all the monster from All the Worlds Monsters and seeing how they stack up against the modern version in Pathfinder and 5e. There's a monster vs fighter combat spreadsheet on Deltas D&D hotspot I could use to check them all...

Grabbing random images for my pinerest page

Trying to skim through the 1000+ posts on my RPG feed

If I manage finish to any of these I'll be sure to post them here.
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