An alphabetical listing of games owned by me (mostly .pdfs on my hard drive, a few years out of date).
-#-
13th age
Only
covers level 1-3 ****
-A-
Solid but
Low Magic ***
abc
Abstract Dungeon
Dice
Pool Based, Handy random trait generation ***
Accordian Files
8
page pocket mod, not much to see **
Acirema
Pick a path style from 1986 includes Zombie players **
Adventurers’ Tale
d6
old word doc not sure if it's complete **
Adventure Fantasy
Game
Only 4
classes and d6 resolution. Mr. Grecco has written more interesting things **
Adventure Time
For
fans of the show a 4e fan port capped at level 5 ***
Adventurer and Troll
Short
Pocket mod thing *
One of
the better old school but still class locked ***
Adventurers
Two page
rules 2d6 resolution, might be fun **
More
advanced dnd than old school ***
Adventures
Fantastique
d20 based
in French **
Adventures
in Fantasy
Arneson's
Lawsuit game Proof that Dungeons and Dragons needed Gary to write the rules *
Adventures
in Oz
2d6 dice
pool resolution point buy, good coverage of the Oz books in monsters and magic ***
Dyson's
masterwork. A little rough ***
Nice
artwork and layout. A baroque weave of race class and skill. A bit complex for
my tastes ***
Point Buy
Dice pool rather short **
Aetherianca
2d10 resolution lots of charts and lots of complexity **
Open
quest clone. Nice layout. ***
Ages past the Incan
Sphere
d10
dice pool, included campaign setting, pretty layout, archetype followed by point buy character creation **
Agon
Greek Mythology increasing dice size system. No magic
System apparent **
Alchemists of Pwang
Micro
game uses Tarot cards *
Alienor
Play courtiers in medieval setting very limited *
Skill
based system. Have to revisit. Lots of stuff ***
Amazing Roleplaying
Universal
system 2d10 based. Way too many options **
Amberos
d20 based but 905 pages **
Ambition_&_Avarice
d20 based
clean layout only 60 pages worth a second look ***
Anarchy
d100 post apocalyptic not my cup of tea **
Anima Prime
2d6 based wordy
Apocalyptia
Arcanis
My review
on this link. Too many options ***
Argyle and Crew
Sock
puppet role-playing d6 resolution **
Army Ants
d6 ant role-playing **
Arrghh bottom Sound
Ship based
game more miniatures than rpg *
Arrows of Indra
d20
in East Indian setting must revisit ***
I liked
it. My players hated it. ***
Artesia
Fuzion
system within comic book world. Liked the game better than the comic. ***
Artifact
d100 based
Sci Fi **
Aspyrias
card based I
only have the intro
Astonishing
Swordsmen
d20 based d20 license
re-skin (note I have 1ed) **
Avalyn
Quest
Pathfinder
solo rules **
Awesomesauce
d6 based pocket mod
pretty skimpy *
Open d6
extensive world setting ***
-B-
Back to
the Dungeon
d20 simplified in
first volume and re complexified by Vol 7 **
Balrogs
and Bagginses
d20 trying to be
tolkienesque. List of traits includes corrupted ones. Some possibilities here ***
Very short. Very Old school ***
Bandits
and battlecruisers
Space version of
bandits and basilisks 140pages? ***
Barbarian
Prince
More board game
than rpg but some interesting encounter tables **
2d6 system uses careers instead
of skills and classes. May give it a shot ****
Post
apocalyptic version barbarians of Lemuria ***
Barebones
Fantasy
d100 based uses
classes as skill everyone has a rating in all classes. Actually played a demo
system worked OK. Interesting random adventure generator but was a little too
random for me. ***
Baron
Munchausen
Very stilted
writing style. There may be a game in there somewhere *
Barons of
the West
Empires miniature
game army list
Barony
1d8
attributes 2d8 resolution. Large career tree nice set of skills ***
Solid OSR. I always get
confused with BFRP but they are quite different. Allows split classes ***
Battle
Axe
Warhammeresque
Miniature game
Battle
masters
3d6
resolution 13 pages not much more than basic combat *
Battle
Tech
That
Giant robot miniature game
Beast of
Limfjord
12 page micro
game variable dice size resolution. Pre gen characters only but some
interesting thoughts. **
Beasts
and barbarians
Savage World
Campaign Setting Not bad. ***
Early RPG I bought mine in 1981 printed only?
Beat to
Quarters
Age of Sail
RPG Card deck resolution. Not really fantasy. **
Bethorm
Uni system
for Tekumel some possibilities but quite complex skill system ***
Beyond
the Gates of Antares
Sci-Fi Miniature Game
Beyond
the Wall
Basic game
very close to d20 source. Character Play Books take it in a interesting
direction ****
Beyonder
I remain in
love with this fantasy heart breakers six schools of magic one for each
attribute. Campaign setting is a bit too stretched from the mainline to sit
well with my players ****
Bifrost
Only own
book one which not enough to play. Main features are oldness (1976) and rarity
(although are rumors of a reprint. What I have seems fiddly **
Big Brown
Book
d6 conversion of
the little brown books of OD&D lots of mass combat rules . I like d20
better. **
Blackmarsh
setting for
delving deeper
Bleake Rebellion
Story game
of 18th century revolution. I only have the sample. Not my cup of tea. *
Blood and
Bullets
Swords and
Wizardry adapted to the wild west ***
Blood and
treasure
AD&D clone.
No race as class (good) but lots of subclass craziness (bad) ***
Blue
Ocean
lots
of classes, skills and feats 3e vibe. Nothing breakout. ***
Bluehomles
Basic Set clone.
Just OK **
Breachworld
Core rules missing
Break the
Ice
Story game
of Dating. Not my cup of tea. **
For Lego
minifigs, related to searchers of the unknown, very brief
Brimstone
Playtest
version no class just skills and feats ***
Broadsword
trying to be simple
mostly confusing **
Broken
Urthe
Post
apocalyptic OSR some possibilities if I was into that sort of game **
Brushfire
Fuzzy animal
miniature battle game
Burgs and
Baliffs
Role-playing
game of actual medieval life more of a spoof than a game. **
Interesting
core mechanic. Too focused intraparty conflict and letting the dice do the
thinking *
By this
Axe
medieval
miniature skirmish
-C-
Cadwallon
Cool Art but hard to follow. D6 based? Unpublished DM
guide might have explained things better. **
Card
Card-based resolution RPG just the core mechanics **
Cartoon
Action Hour Fantasy Genre Compendium (out of print)
d12 resolution uses oomph and stunt points instead of levels but at
191 pages for the base rules plus 450 pages for Fantasy seems a bit wordy ***
Cave
Adventures
A true
fantasy heartbreaker from when the author was 13 and D&D was banned in
school. Uses a spinner because dice were also banned. Includes authors current
thoughts as annotation to the scanned dot matrix text. Worth a look. ***
Caverns
and Cavaliers
Authors outline
for an old school game. Combat focused. Large number of one sentence class
variants. With some work could be good. **
Chain
reaction
Skirmish
Miniature Game d6 based
Chainmail
A pamphlet
explaining how to use chainmail in OD&D. Something oddly not included in
the little brown books
Class
power system. D20 resolution. DM does not roll dice boo! ***
Chaos and
Barberie
It's in French.
Appears to mostly a translation of the d20 SRD
but the are some spaceship rules too. **
Chaosium Basic
Role-playing
d100 based. Not bad but needs campaign setting to flesh it out.
Chimera
d20 based
from the stone age to the space age. Well done although the advancement is a
bit weird ***
Chivalry
and Sorcery
Interesting
reading. Seriously flawed game. No reason for different classes to adventure or
hang out together. Reprinting FUBARed by deaths of authors and Fantasy Games
Unlimited churlishness. **
Chronicles
of Cathura
d6 based fantasy
heartbreaker lots of new races and monsters. **
Chronicles
of Skin
Story game using
cards and sketching. Designed for one shots no continuing campaign (bad) **
Chronos
LARP
Suggestions
for writing your own LARPs ***
Chuubos
Marveleous Wish Granting Engine
A
meta-game of role-playing games. Obtuse and wordy but pretty. **
Profession
skill-based system. Extra stats. Way too complex.
Circle of
Hands
Fantasy
Heartbreaker. Interesting Read. There's a game in there somewhere **
Clash of
Arms
d20
supplements
Clockwork
Empire
Steampunk game
Everyone has a rating in everything. Card-based resolution system. Unfortunately, quick
start does not include cards making the system hard to assess *
Steam
punk setting. a game of write your own traits. Will require a good DM ***
Colors of
Grey
Micro game
based on thieving **
Conjectural
roleplaying gamemaster emulator
Random
system for procedural game play. Might work **
Corporia
Dark future
role-playing 2d6 resolution **
Not bad for a teenage
fantasy heartbreaker. Very short **
Creeks
and Crawdads
Dice pool based
game of crawdad adventure. Short . No advancement. *
Unique and Original.
Balance needs tweaking ****
Crimson
Dragon Slayer
d6 dice pool based.
Very tongue-in-cheek. Real-life characters transported to a fantasy world. Your
skills based on real work jobs. ***
Crone
Game of
Witches 3d6 resolution. meh **
Crumbling
Epoch
OSR Heartbreaker.
Random skill generation. Escalating die-based combat. Some unique classes and
monsters. ***
Another
OSR ***
-D-
d20
The
d20 SRD. The thing that got the ball rolling ****
d20warheart0.95draft
d6
d6
dice pool game lots of genres ***
Dagger
Simplified
labyrinth lord for kids ***
Dangers
and Dweomers
Nice clean system
Classes paired down to four. Uses secondary skill system similar to AD&D
each character gets one extra profession ****
D10
based, pretty minimalist
Big in
Germany. 8 attributes, 14 classes, a point build system with a large list of
advantages and disadvantages. Well translated and workable, but a bit complex. ***
Like the
low fantasy vibe. Attributes and character creation a bit complex, seems to
resolve into a skill rating at the end ***
Dark
Horrors Hidden places
Steam
punk apocalypse core rules close to vanilla d20 ***
Dark
Passages
d20
based 3d6 in order attributes but bonuses for most scores and free 14. Skill
list is core. Classes advance in skills at specified levels. Different advance
for different skills. Intriguing. ***
Dark
Realms
d6 based
system but not a good one *
Darkest
Age
Medieval
Apocalypse d20 system **
Dark_Camelot
two-page campaign
setting
Dawn of
Worlds
Cooperative
World Build game. Might be fun ***
Delving
Deeper
Another
retro-clone others are better **
Demon the
Descent
World of darkness
game same rules different setting **
Demonlord
Board game
Destiny
2d6
resolution but not added together slick but tricky math. Only have the quick
start. **
Devil
John Moulton
Western Story
Game short one shot *
Dinky
Dragons
Dinky
Dungeon retro clone. No Fuzzy Winkers = epic fail (Dinky Dungeons wasn't much
but the Fuzzy Winker race of weasels who did nothing but cower and complain
were a hoot and well illustrated in cartoon form) *
Divvy in
the Dungeon
Loot dividing card
game. Yawn. *
Djarhun
Role-playing
Board Game d 20 based pretty close to an RPG **
Dogs in
the Vineyard
Western Story
Game interesting setting with complicated dice mechanics but things are going to go
bad eventually **?
Donjon
d20 dice
pool game (really?) Claim one primary ability plus four supporting abilities
open ended. **
Dragon
Sword
Tri
stat(bad) eight skills(has potential) d6 based resolution(bad) *
Classic
game from the 80s. Could have stayed in the ’80 very class locked **
Dragoons
Micro20
variant. Liked the big list of powers for each class ***
Dreamwake
Post-apocalyptic
Dream Word Story game. No, just no. *
Drowning
and Falling
Not a serious game.
Interesting card encounter generator though. **
Dungeon
The classic
board game. The alternate fork to DnD. Fun for a few hours but not life
changing.
Dungeon
Crawl
2d6
resolution. Uses custom card desk for adventure generation. **
Dungeon Crawler
Board game
Dungeon
Delvers
Pocket mod d6
based game *
Dungeon
Escape
Card Game uses
standard deck
Dungeon
Kind
Incomplete
set of notes
Dungeon
Raiders
Short form
version of OSR only 10 pages. Fairly clean. **
Rules
light but the price is good ***
Dungeon
Squad
Original is
rules light variable dice resolution. A number of supplements including
advanced dungeon squad. ***
Could be
a game in there somewhere, but I didn’t find it
Dungeon
World
Lots of great
ideas but game play is a bit different. Seems to require a lot of DM prep to
make it fun. ***
Dungeoneer
Card Game
Dungeons
Solo adventure
with procedural adventure generation and card deck **
Dungeons
and Drunkards
drinking supplement
Dungeons
Daring
Lots of
spreadsheets unfortunately the game needs them *
Dungeons
the Dragoning
d10 based extremely
complicated . Not sure if they're serious. **
Duty and
Honour
Napoleonic RPG
card base resolution. No fantasy. **
Dying
Earth
d6
based. Tries to emulate Jack Vance's Dying Earth. Abilities are rated as
motivations. Not quite getting it. **?
-E-
Early
Dark
d10
dice pool. Lots of campaign specific information. Rules are listed as grammar
for some reason. Three Main attributes Mundane, Arcane, and Loom. Filled to the
brim with interesting ideas, actual mechanics may take some study to unwind ***
East Mark
Very good game
I have reviewed in my blog. Translation of Spanish game. Kickstarter
underpriced the starter so translator license was pulled. Several expansions
already written in Spanish. Rumors of a new translator every so often. ****
Electronic
Character generation and game creation software
Eldritch
Ass Kicking
2d10 system.
Focused on wizard duels rather than broader game play. I like the name. ***
Elegia
renamed to Retrophaze
Empire
Galactique
French game.
I'm still translating.
Empires
D6 miniature
game
Encounter-critical
Science Fiction Role Playing
from 1979. Includes Wookie race and Doxy class. Read for historic interest
only. **
Endless
Fantasy Tactics
Table Top
miniatures version of the CRPG. I am overly fond of the skirmish maps.
Steam
Punk variant of labyrinth lords. New characters make a bit different game ****
Entropic
Gaming System
Progressive dice
system. Nothing really grabs me. Quick start is 81 pages **
Epees et
Sorcerile
2d6 French
game but actually has an English translation. Pretty close to other systems.
Epic
Just
have a couple starter adventures
Epic
Heros
Brink
of Battle Miniatures expansion for fantasy.
Era
variable
dice stats. A bit stilted and obtuse. **
Nicely
laid out and written, but pretty close to OGL ***
Esteren
Medieval
Horror. D 10 resolution. 5 ways detailing characters emotional approach 16
domains covering specific skills. System seems reasonably solid although there
seems as in many horror games an undercurrent to encourage irrational actions
by the players ***
Eternal
Contender
Combat-focused warrior-only card-based resolution. A little narrow for my taste **
Exemplars
and Eidolons
Claims to be layout
tool in the introduction. Actually a playable game in its own right. Close to
other OSR ***
Exiled in
Eris
Only have
character creation and core rules. D20 Sci-Fi
Explore
Card-based
Random Dungeon game. I have Beta rules.
Explorers
and Exploits
-F-
True to
its game book roots. I am not fond of generating stats with only d6, and my
complaints with 2d6 for resolutions are well known ***
Faith and
Demons
Play test savage
worlds in early Europe
Fallout
Fallout-based RPG beta a little sketchy
Fanstastic
Adventures
OSR pretty close to
the LBB **
Fanstastic
Heroes
OSR resolution.
Lots of new character classes ***
Lots of
text. Lots of rules still looking for character generation. *
Fantasy
Core
d20-based says it's fantasy but all the illustrations are cyberpunk. *
Fantasy
Hero
Fantasy
version of Champions. One of the most hopeful point-buy games I've run across I
want it to work but get lost in the crunch. **
Fantasy
Saga
OSR but
rules heavy
Faraway
Land
Tri statted
die pool game. I enjoy the artwork. May give it a shot, it had good reviews
elsewhere ***
Multi-dice resolutions math is hard **
Fate of
the Norns
d100 several
editions since this one. Ragnarok switches to rune based resolution **
Fate
Worse than Death Rentpunk
Fate-based horror game *
Fear No
Darkness
Micro game *
Feeria
In
Spanish (I think)
Fighting
Fantasy
Table top
version of pick-a-path adventure series. 2d6 resolution close to its roots. *
Final
Fantasy Roleplaying
adaptation of the
video game d100-based. Up to level 100. Every main class has its own skill list
as well as several subclasses. However no sphere grid ***
Skill
based system writing not my style ***
Five
Moons
Sean
Reynolds Fantasy heartbreaker. OK but not exceptional. ***
Fluxborn
Dreamscape
role-playing. 2d6 based system ***
Oriental
game. I love the stunt die concept. Class based ****
Fog of
War
Token-based mass battle supplement
Forest of
Doors
Boffer LARP
Forgotten
Futures X
2d6 based strange
dragon meat mechanics ***
Freebooters
Fate
Pirate miniatures
game
Layout
gets in the way of the reading the rules. D6 resolutions boo! Like the keyword
character creation
Fugue
2d6
system is a bit skimpy **
Full
Metal Plate Mail
OSR of LBB ***
-G-
g core
d10
based only have the fantasy Supplement
g20
d100
lots of charts and tables. Main rules seem to be missing.
Gates and
Gorgons
Fantasy
Heartbreaker. Career based. D12 resolution
Gauric
very
close to d20 SRD **
Geasa
Emo
Story game bid resolution *
Glimpse
the Beyond
Horror adventure
supplement only
Godchild
fiction?
Gods and
Minions
Skirmish Battle
Card game.
Pretty
Generic OGL except for mojo points
Goetia
Gothic
Horror point buy character creation. D20 resolution. Well written. Has some
potential ***
Gold and
Glory
Swords and
Wizardry based. Lots of new character classes but some descriptions seem
incomplete. **
Golden
Age
d10 based
system. Lots of classes but only one bonus skill per class **
Gothic
Earth
House
rules for a gothic horror campaign
Gray
Magik
2d6
system rules simply presented. Gain black and white points game progresses ***
Grey Six
d20 lots of
races lots of classes capped at level 6 ***
Recreation
of the Holmes rules. Did a little too good a job. No longer in print
Grim
World
Setting
for either Dungeon World or FATE
Gromm
Fantasy
Skirmish rules
GURPS
The old
standard 3d6 resolution. Tri stat. Too much crunch in basic version and not
much flavor. World specific versions are a bit better. **
-H-
Hackmaster
One of the first
clones. First edition chock full of extra rules you didn't need. New edition
more basic, but still a bit too much crunch for me. **
Hakkenslash
2d6 based game
capped at level 6 **
Halberd
games
variable
dice attribute resolution. Hard to read **
Haldane
Labyrinth
Lord Adventure should have picked up the non booklet format now I'll have to
print it
Hand of
Fate
Card-based resolution RPG. Some intriguing features.
Update of the Old
Hardmaster rules. Harnmaster had some nice concepts in rules organization,
however I didn't care for the chart based combat resolution **
Authors
fork in Harnmaster line. Response to a lighter version from the publisher. **
Hellas
Space
Greeks. Mind blowing collection of tables and weapons from spears to laser
cannons. D20 based too! ****
Heroic
Fantasy
don't quite
get this one
Imaginative
ideas but flawed game mechanics **
Heros
against Darkness
Only have
the skirmish rules have to wait for another lulu sale
Heros
Journey
House rule
supplement
3d6
system but some weird dice rolling conventions **
Heros of
the Jade Oath
Eastern game based
first on Arcana Evolved then Pathfinder. Pretty good but nothing new for it
since 2014. ***
Hither
Lands
Another
Middle Earth Role-playing game d12 based *
Hollow
Earth Expedition
Pulp Fiction 1930's
game. Dice pool based **
Holmes
Blue Book Companion Expansion
based on D&D basic. Not sure why this is better than the expert set or the
rules cyclopedia. *
Hoodoo
Blues
Game of
Southern Hoodoo magic. Fairly realistic spell selection not for the faint of
heart. Everything is a 50/50 trial but you can keeping trying until you exceed
a skill based target number of times. ***
How to
host a dungeon
Procedural drawing game.
Pretty interesting charts. Second edition in production.
Hulks and
Horrors
Sci-FI OSR capped
at 6th level **
Futuristic OSR with Empire of the Petal Throne monsters. Uses psi and super science instead of magic
Hungarian
RPG
Translates as
"Swords and Magic" Gabor Lux's attempt to bring d20 to Hungary. An
abridged version is available in English. ***
-I-
Impresa
Express
d10 dice
pool. Slightly different abilities but most else is routine. Includes laser
rifles so must be high tech. However the free rules don't give much sense of
the setting **
Incarnate
d100 (but some
d20). Very rules crunchy. **
Some
potential not enthused by 2d6 resolution though
Insight
d10 based.
Includes rules for social influence. Lots skills with advanced tier ones
available. Tending towards crunchy, but core dice roll is simple. ***
Into the
Dungeon
One page micro
game *
Into the
Odd
d20 versus
attribute. Free version is nothing special. **
Into the
Wasteland
Fallout version
of into the odd **
Iron Age
300- 700 ad
based RPG d20 stats on d4 lots of rules *
Iron
Falcon
Pretty
OSR standard **
Iron
Kingdoms
Privateer
Presses Warmachine derived role playing game. Not happy with either the tri
stat system, or the lowering the stats with damage. Their d20 supplements were
better. **
Iron
Sword
d20
test against attribute. Some interesting races. My copy has blank feats to be
described later **
Ironhenge
The copy I
bought was printed on index cards and included a full world and dungeons. The
campaign setting was cool, the game not so much. **
-J-
Jaws of
the six serpents
Prose Descriptive
Quality (PDQ) game. You write what your characters qualities are and negotiate
with DM what they mean. Checks are 2d6+quality against a target number ***
Jorune
One of my
favorites however I have the wild and crazy first edition not the dull as
dishwater d20 conversion. Have the crappy computer game but can no long make it
run. Rules trapped in limbo due to Chessex author dispute ***
Judges Guild
Universal
More how
to read our stat blocks than rules. Dice conversion table is handy **
-K-
Kalibruin
screen shots
of notes up for auction
Karma
PBM rules
worth a second look
Kids DnD
House Rules to
make Kid games easier
Kobold Midgard
adventures some optional
classes
-L-
OSR
mainstay has an AD&D version too
d6 dice
pool pregen characters and only 16 pages feels like I'm missing something, but
a check of the web site confirms that’s all there is. **
Lamentations
of the Flame Princess (art free grindhouse ed downloadable from blog) Best steam punk adaptation of
D&D ****
Generic
Runequest, of course the thing I liked best about Runequest was the setting ***
Legend of
Anglerre
Legend of
five rings
Newest edition
has custom dice, Boo! Some good ideas but I didn't like clan as character
class either. **
Legend of
the wayfarer
pick a path
adventure game dice pool resolution but pretty basic. **
Legend
Quest
d100 lots
of skills ***
Legendary
DnD
House Rules for
4e
Legendary
quest
Attribute
point buy d10 based individual skills level up individually ***
Legend 2
Another
legend game d20 based lots of classes, skills and feats like 3e ***
Legends
of Anglerre
Fate based
fantasy game set in English comic book setting ***
Legends
of the ancient world 3d6
based packs a lot of stuff in 8 pages ***
Life and
Times of a Teenage Socerer
Game
targeted at kids I think. Schoolbook-looking font. Wall of text presentation **
Loadstar
Game Master
guide only
Lone Wolf
based on the
pick-a-path adventure. Random number from to 1-10 generated from the box lid.
Seems aimed at the younger crowd but I
still love it. Joe Dever's prose is clean and clear. ***
Longshot
Sci-Fi story
game **
Longsword
and Shield
variable dice short 6
pages but concise ***
Lords of
Gossamer and Shadow
Diceless
role-playing in the tradition of Amber. Lots of possibilities but will need god
GM to make it work. ***
Lost City
of the Dwarves
Two pick-a-path solo
adventures and modifications to play them with more than one person **
Lost
Empires
Swords
and wizardry variant spells cost variable manna points to cast. ***
Lost
Roads of Lociam
light rules
free but missing some stuff. Lots of skills d100 based resolution. **
Lost
Worlds
Flipbook maneuver series **
Lowell
was right
Alternate
World game has a lot of rules for build your pcs home base **
-M-
Attribute
based game. Do it yourself magic rules left me flat
Mage the
Ascension
White Wolfs world
of Darkness Magic User book. I am still mad that I bought this instead of the
Magic the Gathering Alpha deck. **
Magenta
Squad based
Science fiction military game. Variable dice size resolution. Might have
possibilities ***
Magitech
Wars
Board Game
Mass
Effect
Table
Top version of video game. Based off of Bulldogs FATE game **
Masterbook
Universal
Role-playing Point buy attributes d10 resolution system **
Matter of
Honor
Legend of Five
Rings Card game
Maze of
Torment ???
In Polish(Translate says inspired by rouge and angband) Still working on translation
Seems more of a joke than a
serious game, but may be playable. Class based
Mazes and
Perils
Another OSR **
Mecha
versus Kaiju
Only have the
design sheets. Game says it is FATE based
Mechanical
Dream
Lots of races lots
of classes exiting art work, but I didn't find any rules. Turns out I have the
campaign book rather than the rule book. Reviews indicate a variable dice pool
system. ?
Medical
Bay Three
card based game
of Sci-FI ER trauma. Not enough rules to run anything than the provided one
shot adventure **
Michtim
The fluffy
adventure game. Uses additive d6s which I don't care for much, but has some interesting tweaks which might
make it playable ***
Microlite
More variants
than you can shake a stick at. I like the author’s emphasis on keeping things
rules light. I like microlite75 the best but have not read the 81 edition yet,
Must compare and contrast with other OSR ***
Middle
Earth Adventure Game
Fan
build game to emulate the out-of-print Iron Crown Middle Earth Role-playing.
Rather short but packs a lot in with small font. Website has gone dark. **
Middle
Earth Roleplay
A reduced rule
set of Iron Crown's Rolemaster for playing in Middle Earth. I always liked it,
although some purists complained it was too magic heavy. Pretty much FUBARed by
licensing issues so I don't expect a reprint. ***
Universal
Role-playing using d6 additive system. Good artwork and well written but a
non-starter for me. **
MMM
Two
pages!? Not much here *
Mod
Another
Universal system 3d6 resolution. Lots of traits for characters. I especially
liked the traits for monsters list. ***
Modern
Adventures
Modern age
pathfinder expansion **
Modos
Modular
Open Source adventure. Pretty much d20 but nicely written. ***
Moebis
Adventures
Universal
System. Rules heavy and several inconsistent dice systems. **
Monkey
Journey to
the West based. High Fantasy Eastern uses playing cards for resolution. Kind of
cool. ****
Monster
Box
A game of
monster fighting. D6 based. Nice list of monster powers. Not bad for 10 pages. ***
Monsters
and Magic
Sarah Newton's
OSR. Well written but not much different from the others. ***
Monsters
and Mazes
Txt file super
light RPG but covers all the bases (at least for dungeon crawling). From the
era of newsgroups and ftp files. ***
Murder
Hobos
Six page OSR
not real complicated, doesn't include much other than combat. Has an expansion
which adds a little bit. **
Mutant
Chronicles
Techno Fantasy
game. 2d20 roll under mechanic. Dark Symmetry points allow GM to interrupt. A
little rules crunchy and not my genre **
Mutant
Scavengers of the Ruined Earth
1
page and not my genre. Moving on *
Mutt
Open
source Universal System. D20 based but
lots of math and some charts. **
My Life
with Master
A game of
minions serving a dark master. D4!? Dice pool but 4s don't count. Award winner
but too emo for my tastes. **
Myth
Board
Game with Cards
2e
focused game. Ok for that but not much else **
Myth
Weaver
d20 based
game nothing new here **
Mythender
d6 dice pool plus
cards. Lots of wheels and gizmos. Worth another look ***
Mythic
Universal
system. D100 for resolution. Point buy or Free form character creation. Dmless
option ****
-N-
Necrocarcerus
Swords and Wizardry
add-on for after life campaign ***
NeoClassical
Geek Revivial
Point buy attributes. D20
based combat other things have other systems. Friendly writing style but a few
too many rules. **
Neoexodus
Pathfinder
Campaign
Neon
Sanctum
Post-apocalyptic game uses 2d10 and custom card deck. O.K. ***
New
Kingdoms
Dyson
Logos heart breaker. 2d6 based. Broken up into 10 booklets. Seems Playable ***
Night of
the Barrel
Drunken Story
game uses rock-paper-scissors *
Nights of
the Crusades
Crusaders meet Arabian
night d10. High on prose fuzzy on game mechanics **
Ninja
Card
game
Nobilis
A game of
god want-to-be Coffee table box is pretty epub version not so much. Resolution
is by bidding action points. Have to find the coffee table version before
rendering judgment ?
Nordic
LARP
A
collection of essays on life action role-playing. Not really rules per se.
Northern
Crown out of print
New
world role-playing. Only have the introduction
2d10 against
a target number. 8 stats either rolled on 2d10 or point buy. Skills from list/
Not bad but not very different from many others. ***
-O-
Octane
Post
Apocalyptic racing game. 3d6 resolution includes style points ***
Old Dragon
In Portuguese
I am afraid.
My
favorite, of course the developers site is shrouded in cobwebs *****
Omnifray
An ancient
world where magic is keep hidden. d12 resolution lots of charts. Not feeling it **
One Dice
Universal
system. Uses 1d5 for resolution. Probably lost me there. **
Oni
Puncher
Love
the name but not much depth to it in its single page *
Open
Quest
d100
game open license comes in free and deluxe. I like Legend better. **
Orbis
Terrum
Includes
Gary Chalk illustrations. Ten races to choose from Stats generated from 3d20. d100
resolution ***
Order of
the link
Modern world
hopping role-play. Only have play test edition
House rules for OD&D and mass combat
The one
that started it all(at least the last OSR go round). Still a pretty good system ****
Other
Role Playing Games nook
my
dump space for a previous collection. Nothing to see here
Otherkind
Micro game 11
pages uses d6 dice pool *
Ouroboros
engine
d2o based story
game of setting stakes for success and failure. Rules a little unclear **
-P-
Pandemonio
A game of demon
hunting d12 dice pool art not for the faint of heart **
Pandora
London
Demon hunting
in London d10 resolution **
Unique
Races, sensible non-initiative combat order, worth another look ****
Pendragon
Arthurian emo
role-playing d20 resolution. I have been fascinated with the system for a while
but the campaign structure is far different than my normal hack and slash style
Includes a bookkeeping round in the play. ***
Peregrine
d6 based
resolution character creation: two things your good at, two weaknesses, a goal,
and a code. Liked the character creation the rest is pretty skimpy. **
Another
pocket mod game. Moving on *
Perilous
Worlds
OSRy but with
some nice twists. Initiativeless combat. Old school Hack talent list for each
class. Worth a shot. ***
Phaethos
Fantasy Wild
West Steam punk d10 resolution. Attributes by class. Might play it ***
Pirates
and Privateers
Board game I
think
Coin toss
resolution. Ugh! *
Planet
Eris
House
Rules for the Sparn campaign
Preserves
that Old school confusing as heck writing style **
Pnumadesi
Campaign Setting
Pocket
Things
One page
parlor game
Pokemon X
Pokemon
role-playing d20 resolution. Not licensed. Limited number of pokemon in core
rules. **
Polaris
Storytelling
game. No dice at all. Interesting art. Every player has a different role in
advancing the plot. No characters as such. I am tempted by it but not sure it
counts as role-playing. ***
Prince
Valiant
Like
Pendragon only different penny pitching resolution *
Prose
Descriptive Qualities
core rules for
several games (see Jaws of the Seven Serpents). Dice pool . Generic version a
bit lacking. **
Prowlers
and Paragons
Dice pool superhero
game **
Pulp
Karma
d6
based resolution modern. Only Black and white text **
Puppetland
A story game of
puppets. No dice boo! **
-Q-
Qalidar
d20 Sci Fi
game pre release version **
Qin
7th
century China Roleplaying. Point buy attributes. 2d10 resolution but subtract
low die from the high die. Has some possibilities ***
Queeste
In German
Questers
into the unknown
A Dungeon World mod very
short. *
Questers
of the Middle Realms
PDQ
fantasy game not as serious as Jaws of the Seven Serpents. ***
-R-
Raiders
of the Ruins of Kanthe
Solo
RPG. Procedural dungeon generation via d6 dice drop. Resolution via d10 dice
pool and counting matching dice. May give it a shot. ***
Rakune
House Rules
Pretty standard OSR rules. Large weapons list. Nice collection of
DM tips at the end ***
Reality
Changing Game
Coin flip
resolution. Wall of text. Off my list. *
Realms of
Adventure
d100 resolution.
Lots of races. Lots of charts and tables for combat resolution. Not the best. **
Realms of
Bethica
d100 resolution.
Lots of charts and tables for combat resolution. Not the best. Same rating as
the game above. **
Realms of
Lore
Tri-fold Micro
game **
Recon 6
d6 dice pool post apocalypse micro game. **
D&D
basic clone ***
Like Old
school hack but even less complete ***
Refuge in
Audacity
Not entirely
serious. Not recommended for play but a hoot to read. Liked the d100 random
character classes. ***
Reign
d10
dice pool looking for matches. Lots of skills interesting layout ***
OSRish
Has nice table for noncombat experience. ***
Resolute
d6 based game **
Retro
Phaze
8 bit
Fantasy roleplay 2d6 resolution. Nice and compact. Pretty good. ****
Retrostar
1970s Sci Fi
television roleplaying. 2d6 resolution extra star for Disco! ***
Rhune
Pathfinder
Campaign Setting
Seemed
better when I didn’t understand the rules **
Risus
Multiple
d6 additive. Liked the clichés for special moves. Only 6 pages **
Royal
Armies of the Hyborean Age
Miniature
Campaign Rules
Robot
menace
Players
split into two teams. Uses physical motion instead of dice. *
Roguish
3d6 based
sample only 8 pages. Pretty basic **
Rolemaster
Iron Crowns old
standard too complex and fiddly for my tastes. **
An old
heartthrob abandoned due to slow play and excessive randomness. However,
Glorantha remains one of my favorite worlds **
Runeslayers
A rebuild of the
Runequest replacement under development at Avalon Hill when Hasbro bought them
out. Point buy character build. 2d10 roll under your attribute systems of
historical interest but there are better systems available now **
Ryuutama
Pastoral Role
Playing game. Combat is deemphasized in favor of helping people. I enjoy
reading it but have not tried to play it yet ****
-S-
I like
the skills instead of stats and classes. However the rules are wordy and a bit
complex with multiple damage pools **
Saga of
the Splintered Realms
Attributes
3D6 keep 2. d20 resolution. Unified level table (yay!). 30 talents to give you
something to do. OSR but well done ****
Sarps
Universal
RPG pure d6. eh? **
Mostly a
campaign setting for swords and wizardry
Savage Worlds
one of the first
variable dice systems. Never quite got into it other than Low Life. Stunts vary
from campaign, so quality may vary. ***
Scarlet
Heros
South Seas
role playing. Rules fairly conventional OSR. However, while combat is d20, skill
checks are 2d8. Setting is very interesting ***
Searchers
of the Unknown
Ultralite role-playing.
One page of rules, however a large collection of variants is available. Extra
star for audacity.
Second
Dawn
LARP
Secret
Fire
Game
mechanic reasonably solid but overemphasis on alignment. Only four classes. **
Septimus
d6 set in far
future point buy character creation. S0me interesting stuff. ***
Seven
Voyages
Close to
the little brown books seven supplements so lots of stuff ***
Shadow of
Yesterday
Story game FUDGE
dice for resolution. Might be OK seems a bit fiddly. **
Shadowrun
dice pool
resolution. If I was into cyberpunk I might give it a shot ***
Shakhan
Long and
rules lawyerly. Has a bit of an EPT feel **
Shinobi
and Samuri
OSR conversion
for eastern roleplaying nine classes. Good selection of eastern weapons ***
Chogowiz’s
attempt to create an Ultima I-IV clone with d20.Looks playable, but he’s only
got four classes instead Ultima’s eight and I would have done it with alphabet
letter spells **
Simple
DnD
d20 OSR
streamlined by getting rid of skills and feats. ***
d6 based
game. A little too simple **
Simple
Sixes
2d6
system. Not too much different than others **
Simplicity
tri-stated moves, spells, feats, skills have combined into abilities. Worth a shot and
free ***
Six Fist
fuls
One page
game using d6s *
Sixcess
d6 dice I
only have the quickstart rules. Advertises several campaign settings in the
back.
Skein
FATE-based dark fantasy **
Slight
mistake
d100 Sci
Fi set in a dyson sphere. Not my thing **
Small but
Vicious Dog
Warhammer Fantasy
clone. Zwiehander is more comprehensive but this one has its own charms ***
So now
youre a time traveller
2
page RPG of you guessed it time travel *
Something
went wrong
d6 only four classes
system is a bit meh except for the Gming GM rotates from character to character
as the encounters progress. Could be a hoot with the right players ***
Sorcerer
Modern
Sorcery game every player gets a bound demon to start. I need to study this one
a bit more to understand the mechanics. Doesn't seem like it will end well.
Sorcery
and Super Science
Post-apocalyptic variable dice resolution system but complicated. Stats are a single d6 role. **
Space
fight
Space
Ship battle game
Spawn of
Fashan
Often compared
to "World of Synnibarr" as worst RPG. Complex and poorly organized,
but hey no laser beam eyed grizzlies with machine guns. *
Spears of
the dawn
Afro-centric OSR
well done ***
Spellcraft
and Sorcery
rules here are
Spellcraft and sorcery
3d6
abilities. 2d6 combat resolution. Basic book only goes to level 3 **
SPG
Mathematically
intensive not much beyond combat *
Spooky
Four Things
Story game
Horror setting. Of little interest to me *
Stars
without number
Sci-Fi OSR 3d6
attributes. Nice list of Sci-Fi skills. Some Psychic skills (Space Magic not
included in the free edition). Nice list of backgrounds. Every Character gets a
focus as well. Focus read a bit like feats, perhaps a little much for a simple
game. lots of Psychic powers to play with. 2d6 for skills 1d20 for combat.
Solid ****
Starship
from hell
Wrecked
spaceship as dungeon crawl. Lots interesting roll up tables. No character rules
though.
Steel and
Flame
6-page micro
rpg. Nothing very eye-catching *
Sticks
and Stones
The free RPG
not the savage worlds campaign setting.
Complex point buy character creation. Variable die combat resolution.
Learning by doing experience interesting but a lot of book keeping. **
Storymax
Dice pool
story game. Bare bones and 10 pages *
Strange
magic
Very short
OSR. Nice cover **
Strange
Trails
Weird
Adventure ideas
Strike
Force
Future
RPG d100 based. Distracting formatting borders too close to the text makes it
hard to read. Done in wall of text format as well **
Strip DnD
Cute name.
Actually a micro 1 page version. Includes a 1 expansion in case you want a
wizard in your game. **
Super
Repo
NPCs
get to be Super Heroes. You are repo men. Card resolution 4 pages. Extra star
for unique concept but I'm not Gming it. **
Swift
Swords Underworld
Card game
Sword and
Board
Basic Fantasy
supplement
See
Hungarian RPG
Pocket
mod rule set *
Sword
Lords
Board
game with some RPG and Miniature aspects
Sword of
Abandon
Empire of the
Petal Throne clone. Emulates lots improves little **
Swords
and Sorcery
Fantasy
supplement for Star Wars Saga Edition
Swords
and Storytellers
Card based RPG
requires a deck of Storyteller cards.
One of the OSR biggies. strong support from frog god games. Close match to AD&D ***
Universal RPG lots of rules
lots of calculations **
-T-
Tales of
the Grotesque and Dungeonsque
Labyrinth
Lord campaign setting
Tarnhlems
Terrible Tome
House
Rules for 0e and Swords and Wizardry
Team
Renegade
Live
action meta game, kinda like DMs rewards in Adventuters League
Tetsubo
Warhammer
Fantasy Eastern Suplement
Theorems
and Thaumaturgy
Labyrinth
Lord suplement
ThowiGames
Simple Roleplaying System
d6 based. for a simple system it sure has a lot of charts and tables
*
Tianxia
FATE
eastern suplement
Tibet
Lots of
interesting information about Tibet. Apparently too much information as it is
blocked by browser security (I blame the Chinese Government). My version only
has rules for monks. d20 based resolution **
Tier
Point
buy attributes. D20 resolution. Damage calculated not rolled. What the author
finds of great importance and distinction for system I don't find the same. **
Timeless
Universal
Roleplaying system dice pool mechanic **
0e
rewrite with ascending amour class. Functional but nothing special ***
Torchbearer
Burning Wheels
attempt at OSR. Don't care for Burning Wheel. **
Totems of
the Dead
Savage Worlds
Campaign setting
In French
Adaptation of Traveler to
Fantasy games. Same flaws as the original **
Treasure
Claims to be
a board game, card game, desktop game and
tabletop roleplaying game. Lots of world building rules. Might be good
for world design. Complex for table top play. ***
Treasure
Awaits
Introductory Roleplaying
game 2d6 resolution stats determined by class. A bit too introductory for me **
Troll
Babe
d10
system. Mechanics very storytelling based **
Tropes
d6 based.
Zombie edition not real exciting **
True20
d20 system
spin-off **
Table top
version of Xbox game. Only three classes but lots of feats for customization.
Spell card manna system a bit different from normal OSR ***
-U-
Unchained
Heros
Many interesting
ideas. Point buy (or by class) attributes d20 resolution with some dice pool.
The real time action chart looks fiddly and has many of the balance problems
found with action tick methods (you always must be fast in Champions because if
you are slow the fight is over before you act). Provisional rating but more
study is required ***
Point buy attributes Only
three attributes plus psionics. 2d6
resolution. Fond of the mass combat and weird science rules ***
Underworld
Kingdom
House rules or
Suplement for unspecified game.
Universalis
Story based world
building game **
Until
Dawn
4 page
story game *
Untold
Card
Based RPG don't have bespoke card deck so evaluation is not possible
Unwritten
FATE-based Story
game **
USR
Micro
game variable dice resolution *
-V-
Mazes and Minotaurs Supplement
Village
on the Hill
Nonviolent story game of helpful spirits. D6 resolution. I would have liked a longer list
of example encounters. Extra star for uniqueness. ***
Void
Near
future Sci Fi. Says its part of the Cthuthullu saga. However it appears to
cover enough rules to run stand alone. Point buy attributes. D6 dice pool
resolution. Only four classes but hundreds of options. **
-W-
War of
Ashes
Miniatures
Rules
Warlock
Southern
California DnD inspired game. High level of complexity lots of charts and
tables. Mostly of historic interest. **
Warrior
Rogue Mage
Free light game. No
classes Warrior Rogue and Mage are your attributes. D6 resolution system. Extra
star for being clearly written. ***
Warriors
and Wizards
OGL GURPS style
light game. Not for me. **
Watch the
World Die
Apocalypse
generation world building (destroying?) game. **
Wayfarers
Point buy for
Attributes. No classes just disciplines and point buy. One of the better point
buy systems. D20 resolution. ***
Wayfarers
song
d10 dice pool.
Characters built from 45 ability points **
Weapons_of_the_Gods
Based on the Wuxia action comic of the
same name. Mystical Kung Fu. Dice pool but includes a "river" of two
pre-rolled dice. Some tricky dice adding mechanics mean even impossible tasks
are sometimes accomplished. System seems well suited to the genre its emulating.
Point buy abilities although some archetypes are given for guidance. ****
Welcome
Minions
12 page card
based story game. *
Westward
Steampunk
Western game. Additive dice pool. Boo! **
Whats Old
is New
Universal System
but different settings are in separate books. EN world uber project. Mostly pretty good although I
am unhappy with the dice pool mechanics at its core. ***
White
Star
Swords
and Wizardry Sci Fi conversion. Includes Robot and Star Knight (*cough*Jedi)
classes as well as rules for spaceships. Pretty good. ***
Wield
John
Wick's (the other John Wick) game of sentient magic items. 2d6 resolution. A
lot of story game. A little weird but innovative. ***
Wild
Talents
Superhero
Roleplay. Complex dice pool resolution **
Windhammer
Pick a path
Adventure. 2d6 resolution **
Short 22 page RPG. Only two
classes ability roll under resolution **
Wolsung
Steam Pulp
roleplay. D10 dice rolls **
Wonder
Fantasy
armies board game
World of
Darkness
Core rules for
that creepy vampire game. Most of the players I knew preferred the LARP version
over the d6 dice pool version here. **
World of
Fire and Sand
Dark sun converted
to a story game with cards. WTF? *
World of
Urtusk (under revision)
Still
waiting for the Author to finish this one. Draft version has a lot of great
ideas. ***
World of
Warcraft
Very 3e with MMO
spells added in. A bit thick. ***
Worlds
Apart
2d6 each
for eight attributes. 2d6 resolution as well. Random roll character generation
including the chance to die while rolling up your character. Wasn't any good in
Traveler, still isn't. **
Wyrd
1d4 or
d6 to generate 11 attributes. Resolution via d6 dice pool trying to get 1s. I
like many Forever people things but this is not one of them. **
-X-
-Y-
Yarcfin
OSR house
rules
Yggdrasill
Viking Roll
playing. D10 dice pool but only two highest are kept and added together with
any bonuses. 9 attributes purchased with point buy. Interesting rules for rune
and trance magic. ***
-Z-
ZeFRS
Attempt
to create a generic fantasy version of Zeb Cooks Conan RPG. No attributes. No classes. Point buy of
starting talents. Chart based resolution via d100. Like the character build
system. Resolution chart is fiddley. **
Zenobia
A game set
in the ancient kingdoms of the near east. Five attributes two determined by 1d6
one determined by 2d6 and two set to 1. Skills via past profession. Resolution
via 2d6. Not bad but not great either. **
Zounds
Character
creation via template and point buy. Variable dice size resolution. Includes
both powers and shtick. Overly complex for what its trying to do. **
Zweihander
Re creation of
WFRP. D100 resolution. Seven attributes generated by rolling 3d10 to yield a
starting percentage. Skills by profession. Starting professions rolled from
broad classes. I am a bit annoyed that after paying full price for this on the
kickstarter they kept putting it on sale a drivethrurpg. However, it does a
nice job of what it set out to accomplish. ***
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