13th age
-A-
abc
Abstract Dungeon Dice
Pool Based, Handy random trait generation ***
Accordian Files 8
page pocket mod, not much to see **
Acirema Pick a path style from 1986 includes Zombie players **
Adventurers’ Tale d6
old word doc not sure if its complete **
Adventure Fantasy
Game Only 4
classes and d6 resolution. Mr. Grecco has written more interesting things **
Adventure Time For
fans of the show a 4e fan port capped at level 5 ***
Adventurer and Troll Short
Pocket mod thing *
Adventurers Two page
rules 2d6 resolution, might be fun **
Adventures
Fantastique d20 based
in French **
Adventures
in Fantasy Arneson's
Lawsuit game Proof that Dungeons and Dragons needed Gary to write the rules *
Adventures
in Oz 2d6 dice
pool resolution point buy, good coverage of the Oz books in monsters and magic ***
Adventures Under the Laughing Moon Nice
artwork and layout. A baroque weave of race class and skill. A bit complex for
my tastes ***
Aetherianca 2d10 resolution lots of charts and lots of complexity **
Ages past the Incan
Sphere d10
dice pool, included campaign setting, pretty layout, archetype followed by point buy character creation **
Agon Greek Mythology increasing dice size system. No magic
System apparent **
Alchemists of Pwang Micro
game uses Tarot cards *
Alienor Play courtiers in medieval setting very limited *
Amazing Roleplaying Universal
system 2d10 based. Way too many options **
Amberos d20 based but 905 pages **
Ambition_&_Avarice d20 based
clean layout only 60 pages worth a second look ***
Anarchy d100 post apocalyptic not my cup of tea **
Anima Prime 2d6 based wordy
Apocalyptia
Arcanis
Argyle and Crew Sock
puppet role-playing d6 resolution **
Army Ants d6 ant role-playing **
Arrghh bottom Sound Ship based
game more miniatures than rpg *
Arrows of Indra d20
in East Indian setting must revisit ***
Artesia Fuzion
system within comic book world. Liked the game better than the comic. ***
Artifact d100 based
Sci Fi **
Aspyrias card based I
only have the intro
Astonishing
Swordsmen d20 based d20 license
re-skin (note I have 1ed) **
Avalyn
Quest Pathfinder
solo rules **
Awesomesauce d6 based pocket mod
pretty skimpy *
-B-
Back to
the Dungeon d20 simplified in
first volume and re complexified by Vol 7 **
Balrogs
and Bagginses d20 trying to be
tolkienesque. List of traits includes corrupted ones. Some possibilities here ***
Bandits
and battlecruisers Space version of
bandits and basilisks 140pages? ***
Barbarian
Prince More board game
than rpg but some interesting encounter tables **
Barbarians of Leumria 2d6 system uses careers instead
of skills and classes. May give it a shot ****
Barebones
Fantasy d100 based uses
classes as skill everyone has a rating in all classes. Actually played a demo
system worked OK. Interesting random adventure generator but was a little too
random for me. ***
Baron
Munchausen Very stilted
writing style. There may be a game in there somewhere *
Barons of
the West Empires miniature
game army list
Barony 1d8
attributes 2d8 resolution. Large career tree nice set of skills ***
Basic Fantasy Solid OSR. I always get
confused with BFRP but they are quite different. Allows split classes ***
Battle
Axe Warhammeresque
Miniature game
Battle
masters 3d6
resolution 13 pages not much more than basic combat *
Battle
Tech That
Giant robot miniature game
Beast of
Limfjord 12 page micro
game variable dice size resolution. Pre gen characters only but some
interesting thoughts. **
Beasts
and barbarians Savage World
Campaign Setting Not bad. ***
Beat to
Quarters Age of Sail
RPG Card deck resolution. Not really fantasy. **
Bethorm Uni system
for Tekumel some possibilities but quite complex skill system ***
Beyond
the Gates of Antares Sci
Fi Miniature Game
Beyond
the Wall Basic game
very close to d20 source. Character Play Books take it in a interesting
direction ****
Beyonder I remain in
love with this fantasy heart breakers six schools of magic one for each
attribute. Campaign setting is a bit too stretched from the mainline to sit
well with my players ****
Bifrost Only own
book one which not enough to play. Main features are oldness (1976) and rarity
(although are rumors of a reprint. What I have seems fiddly **
Big Brown
Book d6 conversion of
the little brown books of OD&D lots of mass combat rules . I like d20
better. **
Blackmarsh setting for
delving deeper
Bleake Rebellion Story game
of 18th century revolution. I only have the sample. Not my cup of tea. *
Blood and
Bullets Swords and
Wizardry adapted to the wild west ***
Blood and
treasure AD&D clone.
No race as class (good) but lots of subclass craziness (bad) ***
Blue
Ocean lots
of classes, skills and feats 3e vibe. Nothing breakout. ***
Bluehomles Basic Set clone.
Just OK **
Breachworld Core rules missing
Break the
Ice Story game
of Dating. Not my cup of tea. **
Brimstone Play test
version no class just skills and feats ***
Broadsword trying to be simple
mostly confusing **
Broken
Urthe Post
apocalyptic OSR some possibilities if I was into that sort of game **
Brushfire Fuzzy animal
miniature battle game
Burgs and
Baliffs Role-playing
game of actual medieval life more of a spoof than a game. **
Burning Wheel Interesting
core mechanic. Too focused intraparty conflict and letting the dice do the
thinking *
By this
Axe medieval
miniature skirmish
-C-
Cadwallon Cool Art but hard to follow. D6 based? Unpublished DM
guide might have explained things better. **
Card Card
based resolution RPG just the core mechanics **
Cartoon
Action Hour Fantasy Genre Compendium (out of print) d12 resolution uses oomph and stunt points instead of levels but at
191 pages for the base rules plus 450 pages for Fantasy seems a bit wordy ***
Cave
Adventures A true
fantasy heartbreaker from when the author was 13 and D&D was banned in
school. Uses a spinner because dice were also banned. Includes authors current
thoughts as annotation to the scanned dot matrix text. Worth a look. ***
Caverns
and Cavaliers Authors outline
for an old school game. Combat focused. Large number of one sentence class
variants. With some work could be good. **
Chain
reaction Skirmish
Miniature Game d6 based
Chainmail A pamphlet
explaining how to use chainmail in OD&D. Something oddly not included in
the little brown books
Chaos and
Barberie It's in French.
Appears to mostly a translation of the d20 SRD
but the are some spaceship rules too. **
Chaosium Basic
Role-playing d100 based. Not bad but needs campaign setting to flesh it out.
Chimera d20 based
from the stone age to the space age. Well done although the advancement is a
bit weird ***
Chivalry
and Sorcery Interesting
reading. Seriously flawed game. No reason for different classes to adventure or
hang out together. Reprinting FUBARed by deaths of authors and Fantasy Games
Unlimited churlishness. **
Chronicles
of Cathura d6 based fantasy
heartbreaker lots of new races and monsters. **
Chronicles
of Skin Story game using
cards and sketching. Designed for one shots no continuing campaign (bad) **
Chronos
LARP Suggestions
for writing your own LARPs ***
Chuubos
Marveleous Wish Granting Engine A
meta game of role-playing games. Obtuse and wordy but pretty. **
Circle of
Hands Fantasy
Heartbreaker. Interesting Read. There's a game in there somewhere **
Clash of
Arms d20
supplements
Clockwork
Empire Steam punk game
Everyone has a rating in everything Card based resolution, Unfortunately quick
start does not include cards making the system hard to assess *
Colors of
Grey Micro game
based on thieving **
Conjectural
roleplaying gamemaster emulator Random
system for procedural game play. Might work **
Corporia Dark future
role-playing 2d6 resolution **
Creeks
and Crawdads Dice pool based
game of crawdad adventure. Short . No advancement. *
Crimson
Dragon Slayer d6 dice pool based.
Very tongue in cheek. Real life characters transported to a fantasy world. Your
skills based on real work jobs. ***
crone Game of
Witches 3d6 resolution. meh **
Crumbling
Epoch OSR Heartbreaker.
Random skill generation. Escalating die based combat. Some unique classes and
monsters. ***
-D-
d20 The
d20 SRD. The thing that got the ball rolling ****
d20warheart0.95draft
d6 d6
dice pool game lots of genres ***
dagger Simplified
labyrinth lord for kids ***
Dangers
and Dweomers Nice clean system
Classes paired down to four. Uses secondary skill system similar to AD&D
each character gets one extra profession ****
the Dark Eye Big in
Germany. 8 attributes, 14 classes, a point build system with a large list of
advantages and disadvantages. Well translated and workable, but a bit complex. ***
Dark Fantasy of
Sundrah Like the
low fantasy vibe. Attributes and character creation a bit complex, seems to
resolve into a skill rating at the end ***
Dark
Horrors Hidden places Steam
punk apocalypse core rules close to vanilla d20 ***
Dark
Passages d20
based 3d6 in order attributes but bonuses for most scores and free 14. Skill
list is core. Classes advance in skills at specified levels. Different advance
for different skills. Intriguing. ***
Dark
Realms d6 based
system but not a good one *
Darkest
Age Medieval
Apocalypse d20 system **
Dark_Camelot two page campaign
setting
Dawn of
Worlds Cooperative
World Build game. Might be fun ***
Delving
Deeper Another
retro clone others are better **
Demon the
Descent World of darkness
game same rules different setting **
Demonlord Board game
Destiny 2d6
resolution but not added together slick but tricky math. Only have the quick
start. **
Devil
John Moulton Western Story
Game short one shot *
Dinky
Dragons Dinky
Dungeon retro clone. No Fuzzy Winkers = epic fail (Dinky Dungeons wasn't much
but the Fuzzy Winker race of weasels who did nothing but cower and complain
were a hoot and well illustrated in cartoon form) *
Divvy in
the Dungeon Loot dividing card
game. Yawn. *
Djarhun Role-playing
Board Game d 20 based pretty close to an RPG **
Dogs in
the Vineyard Western Story
Game interesting setting complicated dice mechanic but thing are going to go
bad eventually **?
donjon d20 dice
pool game (really?) Claim one primary ability plus four supporting abilities
open ended. **
Dragon
Sword Tri
stat(bad) eight skills(has potential) d6 based resolution(bad) *
Dragoons Micro20
variant. Liked the big list of powers for each class ***
Dreamwake Post-apocalyptic
Dream Word Story game. No, just no. *
Drowning
and Falling Not a serious game.
Interesting card encounter generator though. **
Dungeon The classic
board game. The alternate fork to DnD. Fun for a few hours but not life
changing.
Dungeon
Crawl 2d6
resolution. Uses custom card desk for adventure generation. **
Dungeon Crawler Board game
Dungeon
Delvers Pocket mod d6
based game *
Dungeon
Escape Card Game uses
standard deck
Dungeon
Kind Incomplete
set of notes
Dungeon
Raiders Short form
version of OSR only 10 pages. Fairly clean. **
dungeon
Squad Original is
rules light variable dice resolution. A number of supplements including
advanced dungeon squad. ***
Dungeon
World Lots of great
ideas but game play is a bit different. Seems to require a lot of DM prep to
make it fun. ***
Dungeoneer Card Game
Dungeons Solo adventure
with procedural adventure generation and card deck **
Dungeons
and Drunkards drinking supplement
Dungeons
Daring Lots of
spreadsheets unfortunately the game needs them *
Dungeons
the Dragoning d10 based extremely
complicated . Not sure if they're serious. **
Duty and
Honour Napoleonic RPG
card base resolution. No fantasy. **
Dying
Earth d6
based. Tries to emulate Jack Vance's Dying Earth. Abilities are rated as
motivations. Not quite getting it. **?
-E-
Early
Dark d10
dice pool. Lots of campaign specific information. Rules are listed as grammar
for some reason. Three Main attributes Mundane, Arcane, and Loom. Filled to the
brim with interesting ideas, actual mechanics may take some study to unwind ***
East Mark Very good game
I have reviewed in my blog. Translation of Spanish game. Kickstarter
underpriced the starter so translator license was pulled. Several expansions
already written is Spanish. Rumors of a new translator every so often. ****
Eldritch
Ass Kicking 2d10 system.
Focused on wizard duels rather than broader game play. I like the name. ***
Elegia
renamed to Retrophaze
Empire
Galactique French game.
I'm still translating.
Empires D6 miniature
game
Encounter-critical Science Fiction Role Playing
from 1979. Includes Wookie race and Doxy class. Read for historic interest
only. **
Endless
Fantasy Tactics Table Top
miniatures version of the CRPG. I am overly fond of the skirmish maps.
Engines and Empire Steam
Punk variant of labyrinth lords. New characters make a bit different game ****
Entropic
Gaming System Progressive dice
system. Nothing really grabs me. Quick start is 81 pages **
Epees et
Sorcerile 2d6 French
game but actually has an English translation. Pretty close to other systems.
Epic Just
have a couple starter adventures
Epic
Heros Brink
of Battle Miniatures expansion for fantasy.
Era variable
dice stats. A bit stilted and obtuse. **
Esteren Medieval
Horror. D 10 resolution. 5 ways detailing characters emotional approach 16
domains covering specific skills. System seems reasonably solid although there
seems as in many horror games an undercurrent to encourage irrational actions
by the players ***
Eternal
Contender Combat focused
warrior only card based resolution. A little narrow for my taste **
Exemplars
and Eidolons Claims to be layout
tool in the introduction. Actually a playable game in its own right. Close to
other OSR ***
Exiled in
Eris Only have
character creation and core rules. D20 Sci-Fi
Explore Card based
Random Dungeon game. I have Beta rules.
Explorers
and Exploits
-F-
Fabled Lands True to
its game book roots. I am not fond of generating stats with only d6, and my
complaints with 2d6 for resolutions are well known ***
Faith and
Demons Play test savage
worlds in early Europe
Fallout Fallout
based RPG beta a little sketchy
Fanstastic
Adventures OSR pretty close to
the LBB **
Fanstastic
Heroes OSR resolution.
Lots of new character classes ***
Fantasy
Core d20 based
says its fantasy but all the illustrations are cyberpunk. *
Fantasy
Hero Fantasy
version of Champions. One of the most hopeful point buy games I've run across I
want it to work but get lost in the crunch. **
Fantasy
Saga OSR but
rules heavy
Faraway
Land Tri statted
die pool game. I enjoy the art work. May give it a shot, it had good reviews
elsewhere ***
Fate of
the Norns d100 several
editions since this one. Ragnarok switches to rune based resolution **
Fate
Worse than Death Rentpunk Fate
based horror game *
Fear No
Darkness Micro game *
Feeria In
Spanish (I think)
Fighting
Fantasy Table top
version of pick-a-path adventure series. 2d6 resolution close to its roots. *
Final
Fantasy Roleplaying adaptation of the
video game d100 based. Up to level 100. Every main class has its own skill list
as well as several subclasses. However no sphere grid ***
Five
Moons Sean
Reynolds Fantasy heartbreaker. OK but not exceptional. ***
Fluxborn Dreamscape
role-playing. 2d6 based system ***
Fog of
War Token
based mass battle supplement
Forest of
Doors Boffer LARP
Forgotten
Futures X 2d6 based strange
dragon meat mechanics ***
Freebooters
Fate Pirate miniatures
Game
FUBAR Layout
gets in the way of the reading the rules. D6 resolutions boo! Like the keyword
character creation
Fugue 2d6
system a bit skimpy **
Full
Metal Plate Mail OSR of LBB ***
-G-
g core d10
based only have the fantasy Supplement
g20 d100
lots of charts and tables. Main rules seem to be missing.
Gates and
Gorgons Fantasy
Heartbreaker. Career based. D12 resolution
gauric very
close to d20 SRD **
Geasa Emo
Story game bid resolution *
Glimpse
the Beyond Horror adventure
supplement only
Godchild fiction?
Gods and
Minions Skirmish Battle
Card game.
Goetia Gothic
Horror point buy character creation. D20 resolution. Well written. Has some
potential ***
Gold and
Glory Swords and
Wizardry based. Lots of new character classes but some descriptions seem
incomplete. **
Golden
Age d10 based
system. Lots of classes but only one bonus skill per class **
Gothic
Earth House
rules for a gothic horror campaign
Gray
Magik 2d6
system rules simply presented. Gain black and white points game progresses ***
Grey Six d20 lots of
races lots of classes capped at level 6 ***
Grim
World Setting
for either Dungeon World or FATE
Gromm Fantasy
Skirmish rules
GURPS The old
standard 3d6 resolution. Tri stat. Too much crunch in basic version and not
much flavor. World specific versions are a bit better. **
-H-
Hackmaster One of the first
clones. First edition chock full of extra rules you didn't need. New edition
more basic, but still a bit too much crunch for me. **
Hakkenslash 2d6 based game
capped at level 6 **
Halberd
games variable
dice attribute resolution. Hard to read **
Haldane Labyrinth
Lord Adventure should have picked up the non booklet format now I'll have to
print it
Hand of
Fate Card based
resolution RPG. Some intriguing features.
Harnmaster Advanced Update of the Old
Hardmaster rules. Harnmaster had some nice concepts in rules organization,
however I didn't care for the chart based combat resolution **
Harmaster Gold Authors
fork in Harnmaster line. Response to a lighter version from the publisher. **
Hellas Space
Greeks. Mind blowing collection of tables and weapons from spears to laser
cannons. D20 based too! ****
Heroic
Fantasy don't quite
get this one
HeroQuest (the G
Stafford one) Imaginative
ideas but flawed game mechanics **
Heros
against Darkness
Heros
Journey House rule
supplement
Heros of
the Jade Oath Eastern game based
first on Arcana Evolved then Pathfinder. Pretty good but nothing new for it
since 2014. ***
Hither
Lands Another
Middle Earth Role-playing game d12 based *
Hollow
Earth Expedition Pulp Fiction 1930's
game. Dice pool based **
Holmes
Blue Book Companion Expansion
based on D&D basic. Not sure why this is better than the expert set or the
rules cyclopedia. *
Hoodoo
Blues Game of
Southern Hoodoo magic. Fairly realistic spell selection not for the faint of
heart. Everything is a 50/50 trial but you can keeping trying until you exceed
a skill based target number of times. ***
How to
host a dungeon Procedural drawing game.
Pretty interesting charts. Second edition in production.
Hulks and
Horrors Sci FI OSR capped
at 6th level **
Hungarian
RPG Translates as
"Swords and Magic" Gabor Lux's attempt to bring d20 to Hungary. An
abridged version is available in English. ***
-I-
Impresa
Express d10 dice
pool. Slightly different abilities but most else is routine. Includes laser
rifles so must be high tech. However the free rules don't give much sense of
the setting **
Incarnate d100 (but some
d20). Very rules crunchy. **
Insight d10 based.
Includes rules for social influence. Lots skills with advanced tier ones
available. Tending towards crunchy, but core dice roll is simple. ***
Into the
Dungeon One page micro
game *
Into the
Odd d20 versus
attribute. Free version is nothing special. **
Into the
Wasteland Fallout version
of into the odd **
Iron Age 300- 700 ad
based RPG d20 stats on d4 lots of rules *
Iron
Falcon Pretty
OSR standard **
Iron
Kingdoms Privateer
Presses Warmachine derived role playing game. Not happy with either the tri
stat system, or the lowering the stats with damage. Their d20 supplements were
better. **
Iron
Sword d20
test against attribute. Some interesting races. My copy has blank feats to be
described later **
Ironhenge The copy I
bought was printed on index cards and included a full world and dungeons. The
campaign setting was cool, the game not so much. **
-J-
Jaws of
the six serpents Prose Descriptive
Quality (PDQ) game. You write what your characters qualities are and negotiate
with DM what they mean. Checks are 2d6+quality against a target number ***
Jorune One of my
favorites however I have the wild and crazy first edition not the dull as
dishwater d20 conversion. Have the crappy computer game but can no long make it
run. Rules trapped in limbo due to chessex author dispute ***
Judges Guild
Universal More how
to read our stat blocks than rules. Dice conversion table is handy **
-K-
Kalibruin screen shots
of notes up for auction
Karma
Kids DnD House Rules to
make Kid games easier
Kobold Midgard adventures some optional
classes
-L-
Lady Blackbird d6 dice
pool pregen characters and only 16 pages feels like I'm missing something, but
a check of the web site confirms that’s all there is. **
Lamentations
of the Flame Princess (art free grindhouse ed downloadable from blog) Best steam punk adaptation of
D&D ****
Legend of
Anglerre
Legend of
five rings Newest edition
has custom dice , Boo! Some good ideas but I didn't like clan as character
class either. **
Legend of
the wayfarer pick a path
adventure game dice pool resolution but pretty basic. **
Legend
Quest d100 lots
of skills ***
Legendary
DnD House Rules for
4e
Legendary
quest Attribute
point buy d10 based individual skills level up individually ***
Legend 2 Another
legend game d20 based lots of classes, skills and feats like 3e ***
Legends
of Anglerre Fate based
fantasy game set in English comic book setting ***
Legends
of the ancient world 3d6
based packs a lot of stuff in 8 pages ***
Life and
Times of a Teenage Socerer Game
targeted at kids I think. Schoolbook looking font. Wall of text presentation **
Loadstar Game Master
guide only
Lone Wolf based on the
pick-a-path adventure. Random number from to 1-10 generated from the box lid.
Seems aimed at the younger crowd but I
still love it. Joe Dever's prose is clean and clear. ***
Longshot Sci-Fi story
game **
Longsword
and Shield variable dice short 6
pages but concise ***
Lords of
Gossamer and Shadow Diceless
role-playing in the tradition of Amber. Lots of possibilities but will need god
GM to make it work. ***
Lost City
of the Dwarves Two pick-a-path solo
adventures and modifications to play them with more than one person **
Lost
Empires Swords
and wizardry variant spells cost variable manna points to cast. ***
Lost
Roads of Lociam light rules
free but missing some stuff. Lots of skills d100 based resolution. **
Lost
Worlds Flip
book maneuver series **
Lowell
was right Alternate
World game has a lot of rules for build your pcs home base **
-M-
Mage the
Ascension White Wolfs world
of Darkness Magic User book. I am still mad that I bought this instead of the
Magic the Gathering Alpha deck. **
Magenta Squad based
Science fiction military game. Variable dice size resolution. Might have
possibilities ***
Magitech
Wars Board Game
Mass
Effect Table
Top version of video game. Based off of Bulldogs FATE game **
Masterbook Universal
Role-playing Point buy attributes d10 resolution system **
Matter of
Honor Legend of Five
Rings Card game
Maze of
Torment ??? In Polish(Translate says inspired by rouge and angband) Still working on translation
Mazes and
Perils Another OSR **
Mecha
versus Kaiju Only have the
design sheets. Game says it is FATE based
Mechanical
Dream Lots of races lots
of classes exiting art work, but I didn't find any rules. Turns out I have the
campaign book rather than the rule book. Reviews indicate a variable dice pool
system. ?
Medical
Bay Three card based game
of Sci-FI ER trauma. Not enough rules to run anything than the provided one
shot adventure **
Michtim The fluffy
adventure game. Uses additive d6s which I don't care for much, but has some interesting tweaks which might
make it playable ***
Microlite More variants
than you can shake a stick at. I like the author’s emphasis on keeping things
rules light. I like microlite75 the best but have not read the 81 edition yet,
Must compare and contrast with other OSR ***
Middle
Earth Adventure Game Fan
build game to emulate the out-of-print Iron Crown Middle Earth Role-playing.
Rather short but packs a lot in with small font. Website has gone dark. **
Middle
Earth Roleplay A reduced rule
set of Iron Crown's Rolemaster for playing in Middle Earth. I always liked it,
although some purists complained it was too magic heavy. Pretty much FUBARed by
licensing issues so I don't expect a reprint. ***
Mini six Universal
Role-playing using d6 additive system. Good artwork and well written but a
non-starter for me. **
MMM Two
pages!? Not much here *
Mod Another
Universal system 3d6 resolution. Lots of traits for characters. I especially
liked the traits for monsters list. ***
Modern
Adventures Modern age
pathfinder expansion **
Modos Modular
Open Source adventure. Pretty much d20 but nicely written. ***
Moebis
Adventures Universal
System. Rules heavy and several inconsistent dice systems. **
Monkey Journey to
the West based. High Fantasy Eastern uses playing cards for resolution. Kind of
cool. ****
Monster
Box A game of
monster fighting. D6 based. Nice list of monster powers. Not bad for 10 pages. ***
Monsters
and Magic Sarah Newton's
OSR. Well written but not much different from the others. ***
Monsters
and Mazes Txt file super
light RPG but covers all the bases (at least for dungeon crawling). From the
era of newsgroups and ftp files. ***
Murder
Hobos Six page OSR
not real complicated, doesn't include much other than combat. Has an expansion
which adds a little bit. **
Mutant
Chronicles Techno Fantasy
game. 2d20 roll under mechanic. Dark Symmetry points allow GM to interrupt. A
little rules crunchy and not my genre **
Mutant
Scavengers of the Ruined Earth 1
page and not my genre. Moving on *
Mutt Open
source Universal System. D20 based but
lots of math and some charts. **
My Life
with Master A game of
minions serving a dark master. D4!? Dice pool but 4s don't count. Award winner
but too emo for my tastes. **
Myth Board
Game with Cards
Myth
Weaver d20 based
game nothing new here **
Mythender d6 dice pool plus
cards. Lots of wheels and gizmos. Worth another look ***
Mythic Universal
system. D100 for resolution . Point buy or Free form character creation. Dmless
option ****
-N-
Necrocarcerus Swords and Wizardry
add-on for after life campaign ***
NeoClassical
Geek Revivial Point buy attributes. D20
based combat other things have other systems. Friendly writing style but a few
too many rules. **
Neoexodus Pathfinder
Campaign
Neon
Sanctum Post
apocalyptic game uses 2d10 and custom card deck. O.K. ***
New
Kingdoms Dyson
Logos heart breaker. 2d6 based. Broken up into 10 booklets. Seems Playable ***
Night of
the Barrel Drunken Story
game uses rock-paper-scissors *
Nights of
the Crusades Crusaders meet Arabian
night d10. High on prose fuzzy on game mechanics **
Ninja Card
game
Nobilis A game of
god want-to-be Coffee table box is pretty epub version not so much. Resolution
is by bidding action points. Have to find the coffee table version before
rendering judgment ?
Nordic
LARP A
collection of essays on life action role-playing. Not really rules per say.
Northern
Crown out of print New
world role-playing. Only have the introduction
Novus 2d10 against
a target number. 8 stats either rolled on 2d10 or point buy. Skills from list/
Not bad but not very different from many others. ***
-O-
Octane Post
Apocalyptic racing game. 3d6 resolution includes style points ***
Old Dragon In Portuguese
I am afraid.
Omnifray An ancient
world where magic is keep hidden. d12 resolution lots of charts. Not feeling it **
One Dice Universal
system. Uses 1d5 for resolution. Probably lost me there. **
Oni
Puncher Love
the name but not much depth to it in its single page *
Open
Quest d100
game open license comes in free and deluxe. I like Legend better. **
Orbis
Terrum Includes
Gary Chalk illustrations. Ten races to choose from Stats generated from 3d20. d100
resolution ***
Order of
the link Modern world
hopping role-play. Only have play test edition
Other
Role Playing Games nook my
dump space for a previous collection. Nothing to see here
Otherkind Micro game 11
pages uses d6 dice pool *
Ouroboros
engine d2o based story
game of setting stakes for success and failure. Rules a little unclear **
-P-
Pandemonio A game of demon
hunting d12 dice pool art not for the faint of heart **
Pandora
London Demon hunting
in London d10 resolution **
Pendragon Arthurian emo
role-playing d20 resolution. I have been fascinated with the system for a while
but the campaign structure is far different than my normal hack and slash style
Includes a bookkeeping round in the play. ***
Peregrine d6 based
resolution character creation: two things your good at, two weaknesses, a goal,
and a code. Liked the character creation the rest is pretty skimpy. **
Perilous
Worlds OSRy but with
some nice twists. Initiativeless combat. Old school Hack talent list for each
class. Worth a shot. ***
Phaethos Fantasy Wild
West Steam punk d10 resolution. Attributes by class. Might play it ***
Pirates
and Privateers Board game I
think
Planet
Eris House
Rules for the Sparn campaign
Pnumadesi Campaign Setting
Pocket
Things One page
parlor game
Pokemon X Pokemon
role-playing d20 resolution. Not licensed. Limited number of pokemon in core
rules. **
Polaris Storytelling
game. No dice at all. Interesting art. Every player has a different role in
advancing the plot. No characters as such. I am tempted by it but not sure it
counts as role-playing. ***
Prince
Valiant Like
Pendragon only different penny pitching resolution *
Prose
Descriptive Qualities core rules for
several games (see Jaws of the seven serpents). Dice pool . Generic version a
bit lacking. **
Prowlers
and Paragons Dice pool superhero
game **
Pulp
Karma d6
based resolution modern. Only Black and white text **
Puppetland A story game of
puppets. No dice boo! **
-Q-
Qalidar d20 Sci Fi
game pre release version **
Qin 7th
century China Roleplaying. Point buy attributes. 2d10 resolution but subtract
low die from the high die. Has some possibilities ***
Queeste In German
Questers
into the unknown A Dungeon World mod very
short. *
Questers
of the Middle Realms PDQ
fantasy game not as serious as Jaws of the Seven Serpents. ***
-R-
Raiders
of the Ruins of Kanthe Solo
RPG. Procedural dungeon generation via d6 dice drop. Resolution via d10 dice
pool and counting matching dice. May give it a shot. ***
Rakune House Rules
Raven
Crowking' Fantasy Game Pretty standard OSR rules. Large weapons list. Nice collection of
DM tips at the end ***
Reality
Changing Game Coin flip
resolution. Wall of text. Off my list. *
Realms of
Adventure d100 resolution.
Lots of races. Lots of charts and tables for combat resolution. Not the best. **
Realms of
Bethica d100 resolution.
Lots of charts and tables for combat resolution. Not the best. Same rating as
the game above. **
Realms of
Lore Tri-fold Micro
game **
Recon 6 d6 dice pool post apocalypse micro game. **
Refuge in
Audacity Not entirely
serious. Not recommended for play but a hoot to read. Liked the d100 random
character classes. ***
Reign d10
dice pool looking for matches. Lots of skills interesting layout ***
Resolute d6 based game **
Retro
Phaze 8 bit
Fantasy roleplay 2d6 resolution. Nice and compact. Pretty good. ****
Retrostar 1970s Sci Fi
television roleplaying. 2d6 resolution extra star for Disco! ***
Rhune Pathfinder
Campaign Setting
Risus Multiple
d6 additive. Liked the clichés for special moves. Only 6 pages **
Royal
Armies of the Hyborean Age Miniature
Campaign Rules
Robot
menace Players
split into two teams. Uses physical motion instead of dice. *
Roguish 3d6 based
sample only 8 pages. Pretty basic **
Rolemaster Iron Crowns old
standard too complex and fiddly for my tastes. **
Runequest An old
heartthrob abandoned due to slow play and excessive randomness. However,
Glorantha remains one of my favorite worlds **
Runeslayers A rebuild of the
Runequest replacement under development at Avalon Hill when Hasbro bought them
out. Point buy character build. 2d10 roll under your attribute systems of
historical interest but there are better systems available now **
Ryuutama Pastoral Role
Playing game. Combat is deemphasized in favor of helping people. I enjoy
reading it but have not tried to play it yet ****
-S-
Saga I like
the skills instead of stats and classes. However the rules are wordy and a bit
complex with multiple damage pools **
Saga of
the Splintered Realms Attributes
3D6 keep 2. d20 resolution. Unified level table (yay!). 30 talents to give you
something to do. OSR but well done ****
Sarps Universal
RPG pure d6. eh? **
Savage Worlds one of the first
variable dice systems. Never quite got into it other than Low Life. Stunts vary
from campaign, so quality may vary. ***
Scarlet
Heros South Seas
role playing. Rules fairly conventional OSR. However, while combat is d20, skill
checks are 2d8. Setting is very interesting ***
Searchers
of the Unknown Ultralite role-playing.
One page of rules, however a large collection of variants is available. Extra
star for audacity.
Second
Dawn LARP
Secret
Fire Game
mechanic reasonably solid but over emphasis on alignment. Only four classes. **
Septimus d6 set in far
future point buy character creation. S0me interesting stuff. ***
Seven
Voyages Close to
the little brown books seven supplements so lots of stuff ***
Shadow of
Yesterday Story game FUDGE
dice for resolution. Might be OK seems a bit fiddly. **
Shadowrun dice pool
resolution. If I was into cyberpunk I might give it a shot ***
Shakhan Long and
rules lawyerly. Has a bit of an EPT feel **
Shinobi
and Samuri OSR conversion
for eastern roleplaying nine classes. Good selection of eastern weapons ***
Siege Perilous Chogowiz’s
attempt to create an Ultima I-IV clone with d20.Looks playable, but he’s only
got four classes instead Ultima’s eight and I would have done it with alphabet
letter spells **
Simple
DnD d20 OSR
streamlined by getting rid of skills and feats. ***
Simple
Sixes 2d6
system. Not too much different than others **
Simplicity tri stated
moves, spells, feats, skills have combined into abilities. Worth a shot and
free ***
Six Fist
fuls One page
game using d6s *
Sixcess d6 dice I
only have the quickstart rules. Advertises several campaign settings in the
back.
Skein FATE
based dark fantasy **
Slight
mistake d100 Sci
Fi set in a dyson sphere. Not my thing **
Small but
Vicious Dog Warhammer Fantasy
clone. Zwiehander is more comprehensive but this one has its own charms ***
So now
youre a time traveller 2
page RPG of you guessed it time travel *
Something
went wrong d6 only four classes
system is a bit meh except for the Gming GM rotates from character to character
as the encounters progress. Could be a hoot with the right players ***
Sorcerer Modern
Sorcery game every player gets a bound demon to start. I need to study this one
a bit more to understand the mechanics. Doesn't seem like it will end well.
Sorcery
and Super Science Post apocalyptic
variable dice resolution system but complicated. Stats are a single d6 role. **
Space
fight Space
Ship battle game
Spawn of
Fashan Often compared
to "World of Synnibarr" as worst RPG. Complex and poorly organized,
but hey no laser beam eyed grizzlies with machine guns. *
Spears of
the dawn Afro centric OSR
well done ***
Spellcraft
and Sorcery rules here are
Spellcraft and sorcery
SPG Mathematically
intensive not much beyond combat *
Spooky
Four Things Story game
Horror setting. Of little interest to me *
Stars
without number Sci Fi OSR 3d6
attributes. Nice list of Sci Fi skills. Some Psychic skills (Space Magic not
included in the free edition). Nice list of backgrounds. Every Character gets a
focus as well. Focus read a bit like feats, perhaps a little much for a simple
game. lots of Psychic powers to play with. 2d6 for skills 1d20 for combat.
Solid ****
Starship
from hell Wrecked
spaceship as dungeon crawl. Lots interesting roll up tables. No character rules
though.
Steel and
Flame 6 page micro
rpg. Nothing very eye catching *
Sticks
and Stones The free RPG
not the savage worlds campaign setting.
Complex point buy character creation. Variable die combat resolution.
Learning by doing experience interesting but a lot of book keeping. **
Storymax Dice pool
story game. Bare bones and 10 pages *
Strange
magic Very short
OSR. Nice cover **
Strange
Trails Weird
Adventure ideas
Strike
Force Future
RPG d100 based. Distracting formatting borders too close to the text makes it
hard to read. Done in wall of text format as well **
Strip DnD Cute name.
Actually a micro 1 page version. Includes a 1 expansion in case you want a
wizard in your game. **
Super
Repo NPCs
get to be Super Heroes. You are repo men. Card resolution 4 pages. Extra star
for unique concept but I'm not Gming it. **
Swift
Swords Underworld Card game
Sword and
Board Basic Fantasy
supplement
Sword
Lords Board
game with some RPG and Miniature aspects
Sword of
Abandon Empire of the
Petal Throne clone. Emulates lots improves little **
Swords
and sorcery Fantasy
supplement for Star Wars Saga Edition
Swords
and Storytellers Card based RPG
requires a deck of Storyteller cards.
Swords and Wizardry One of the OSR biggies
strong support from frog god games. Close match to AD&D ***
-T-
Tales of
the Grotesque and Dungeonsque Labyrinth
Lord campaign setting
Tarnhlems
Terrible Tome House
Rules for 0e and Swords and Wizardry
Team
Renegade Live
action meta game, kinda like DMs rewards in Adventuters League
Tetsubo Warhammer
Fantasy Eastern Suplement
Theorems
and Thaumaturgy Labyrinth
Lord suplement
ThowiGames
Simple Roleplaying System d6 based. for a simple system it sure has a lot of charts and tables *
Tianxia FATE
eastern suplement
Tibet Lots of
interesting information about Tibet. Apparently too much information as it is
blocked by browser security (I blame the Chinese Government). My version only
has rules for monks. d20 based resolution **
Tier Point
buy attributes. D20 resolution. Damage calculated not rolled. What the author
finds of great importance and distinction for system I don't find the same. **
Timeless Universal
Roleplaying system dice pool mechanic **
Torchbearer Burning Wheels
attempt at OSR. Don't care for Burning Wheel. **
Totems of
the Dead Savage Worlds
Campaign setting
Treasure Claims to be
a board game, card game, desktop game and
tabletop roleplaying game. Lots of world building rules. Might be good
for world design. Complex for table top play. ***
Treasure
Awaits Introductory Roleplaying
game 2d6 resolution stats determined by class. A bit too introductory for me **
Troll
Babe d10
system. Mechanics very storytelling based **
Tropes d6 based.
Zombie edition not real exciting **
True20 d20 system
spin-off **
Two Worlds Tabletop
Edition Table top
version of Xbox game. Only three classes but lots of feats for customization.
Spell card manna system a bit different from normal OSR ***
-U-
Unchained
Heros Many interesting
ideas. Point buy (or by class) attributes d20 resolution with some dice pool.
The real time action chart looks fiddly and has many of the balance problems
found with action tick methods (you always must be fast in Champions because if
you are slow the fight is over before you act). Provisional rating but more
study is required ***
Under the Moons of Zoon Point buy attributes Only
three attributes plus psionics. 2d6
resolution. Fond of the mass combat and weird science rules ***
Underworld
Kingdom House rules or
Suplement for unspecified game.
Universalis Story based world
building game **
Until
Dawn 4 page
story game *
Untold Card
Based RPG don't have bespoke card deck so evaluation is not possible
Unwritten FATE based Story
game **
USR Micro
game variable dice resolution *
-V-
Village
on the Hill Non violent
story game of helpful spirits. D6 resolution. I would have liked a longer list
of example encounters. Extra star for uniqueness. ***
Void Near
future Sci Fi. Says its part of the Cthuthullu saga. However it appears to
cover enough rules to run stand alone. Point buy attributes. D6 dice pool
resolution. Only four classes but hundreds of options. **
-W-
War of
Ashes Miniatures
Rules
Warlock Southern
California DnD inspired game. High level of complexity lots of charts and
tables. Mostly of historic interest. **
Warrior
Rogue Mage Free light game. No
classes Warrior Rogue and Mage are your attributes. D6 resolution system. Extra
star for being clearly written. ***
Warriors
and Wizards OGL GURPS style
light game. Not for me. **
Watch the
World Die Apocalypse
generation world building (destroying?) game. **
Wayfarers Point buy for
Attributes. No classes just disciplines and point buy. One of the better point
buy systems. D20 resolution. ***
Wayfarers
song d10 dice pool.
Characters built from 45 ability points **
Weapons_of_the_Gods Based on the Wuxia action comic of the
same name. Mystical Kung Fu. Dice pool but includes a "river" of two
pre-rolled dice. Some tricky dice adding mechanics mean even impossible tasks
are sometimes accomplished. System seems well suited to the genre its emulating.
Point buy abilities although some archetypes are given for guidance. ****
Welcome
Minions 12 page card
based story game. *
Westward Steampunk
Western game. Additive dice pool. Boo! **
Whats Old
is New Universal System
but different settings are in separate books. EN world uber project. Mostly pretty good although I
am unhappy with the dice pool mechanics at its core. ***
White
Star Swords
and Wizardry Sci Fi conversion. Includes Robot and Star Knight (*cough*Jedi)
classes as well as rules for spaceships. Pretty good. ***
Wield John
Wick's (the other John Wick) game of sentient magic items. 2d6 resolution. A
lot of story game. A little weird but innovative. ***
Wild
Talents Superhero
Roleplay. Complex dice pool resolution **
Windhammer Pick a path
Adventure. 2d6 resolution **
Wolsung Steam Pulp
roleplay. D10 dice rolls **
Wonder Fantasy
armies board game
World of
Darkness Core rules for
that creepy vampire game. Most of the players I knew preferred the LARP version
over the d6 dice pool version here. **
World of
Fire and Sand Dark sun converted
to a story game with cards. WTF? *
World of
Urtusk (under revision) Still
waiting for the Author to finish this one. Draft version has a lot of great
ideas. ***
World of
Warcraft Very 3e with MMO
spells added in. A bit thick. ***
Worlds
Apart 2d6 each
for eight attributes. 2d6 resolution as well. Random roll character generation
including the chance to die while rolling up your character. Wasn't any good in
Traveler, still isn't. **
Wyrd 1d4 or
d6 to generate 11 attributes. Resolution via d6 dice pool trying to get 1s. I
like many Forever people things but this is not one of them. **
-X-
-Y-
Yarcfin OSR house
rules
Yggdrasill Viking Roll
playing. D10 dice pool but only two highest are kept and added together with
any bonuses. 9 attributes purchased with point buy. Interesting rules for rune
and trance magic. ***
-Z-
ZeFRS Attempt
to create a generic fantasy version of Zeb Cooks Conan RPG. No attributes. No classes. Point buy of
starting talents. Chart based resolution via d100. Like the character build
system. Resolution chart is fiddley. **
Zenobia A game set
in the ancient kingdoms of the near east. Five attributes two determined by 1d6
one determined by 2d6 and two set to 1. Skills via past profession. Resolution
via 2d6. Not bad but not great either. **
Zounds Character
creation via template and point buy. Variable dice size resolution. Includes
both powers and shtick. Overly complex for what its trying to do. **
Zweihander Re creation of
WFRP. D100 resolution. Seven attributes generated by rolling 3d10 to yield a
starting percentage. Skills by profession. Starting professions rolled from
broad classes. I am a bit annoyed that after paying full price for this on the
kickstarter they kept putting it on sale a drivethrurpg. However, it does a
nice job of what it set out to accomplish. ***
No comments:
Post a Comment