Well no post last week as I traveled to Gencon instead. A bit bummed this week as the blog-a-sphere is full of people I could have met if I had been paying attention. Was there didn't see a lot of old school stuff but was too busy shepherding my steam punk magic card head nephew to spend much time looking. She-who-must-be-obeyed only bought off on this road trip as an Uncle-Nephew bonding trip. Still cant' work that darn cellphone to surf the blogs and wander the real world at the same time. Actually brought the cellphone, but forgot the charger so it very quickly converted to its normal brick mode. Gave both the Wizards of the Coast and Pathfinder stuff a pass since my local game store gets these items regularly and lets my crew game for free as long as we buy stuff from him. Tried to buy a copy of Deathwatch but it was sold out. Walked away from the booth with "Fantasy Hero" after the guy explained that their 200+ page book didn't contain any actual rules for magic, just suggestions for how to write your own from the 500 page Hero system core book sold separately. Here's the stuff I did buy:
Fantasy Terrain pack from Fat Dragon Games (A good swath of their E-Z dungeon and Dragonshire sets on CD for a discount price [Note: to other .pdf vendors if you are going to spring for a booth at Gencon having something tangible to sell is a good idea])
City of Thieves (A board game set in Cadwallon). I'll probably use the board as dungeon tiles, paint up the plastic miniatures and ignore the game
Arcana (a card game set in Cadwallon). Hey it was next to City of Thieves and not too expensive.
Ink bloom (a how-to-draw art book). By the same artist who helped with "Wreaking Havoc" and "Hell beasts". Unfortunately the previous two titles were more to my liking but at least it's signed
Shattered Empires: Quick launch from the Living Arcanis guys. The guy at the booth had one of the best reasons for writing his own game. He explained he was tired of having to keep up with all the rules updates certain other game companies keep cranking out (those of you who read the comic "Knights of the Dinner table" this month will encounter some biting satire on this very topic) . I also liked the fact that they were scrapping the character class system (I feel innumerable character classes were the downfall of third edition, and are hard at work pushing fourth edition over into the abyss as well).
The Worlds Greatest Screen by Hammerdog Games. Quad fold black with clear plastic pockets like them expensive three ring binders. An idea I wish I had though of. She-who-must-be-obeyed wants one too. Had to retire the Old Master I bought in 1980 last year when the tear along the center line reached the halfway point (I do miss the the intimidation factor of being able to pull out a dungeon masters screen which is older than most of the players at the table).
Burning Wheel Monster Burner and Magic Burner. OK I actually don't like the burning wheel core mechanics or the folksy way rules information is scattered throughout the purple prose, but so many intriguing ideas are scattered through out these books I couldn't pass them up. Probably would have bought the Adventure Burner as well if it hadn't been sold out.
A few Aimee missing from my collection
A few art buttons. I am not up for spending 200+ dollars for a original to hang on my wall (besides the few walls not behind bookcases in my house are already full). I can however afford two dollars for a button, free business cards are also cool.
That;s it for now. Next time another dungeon level