Saturday, January 26, 2013

Diablo III Redux

Those of you who read my blog may remember my post on Diablo III in June . I am afraid my judgement may have been a little harsh based on the game continuously crashing my computer. However, when uninstalling stuff to make room for the 17 GB of Assasains Creed 3, I decided to give it another shot. Apparently in the intervening nine months Blizzard figured out how to make the game run (WOW a patch that actually fixed things!!!). I switched from playing a barbarian to a demon hunter, and although not as good as in melee as my beloved amazon from Diablo II the demon hunters rapid shot makes makes a nice machine gun for ensuring thing never get into melee. Laying the caltrops and backfliping away also works well, So Assasains Creed has returned to the install sometime pile, and I happily machine gunning my way through Diablo III. Pluses beautiful artwork, fascinating story Minuses liner as heck, limited character customization. The magic items flow like water, so much so that I have stopped picking up stuff that is not magic. I like the new auction house for dumping those rare items you just can't throw away, but can't actually use. However I still for the life of me can't figure out why a randomly generated procedural needs to be linear rather than a sand box. lack of imagination I think, I'll play it one through and then put it away like the other Diablos. Apparently no D&D supplement for this one, the D&D 3e Diablo random magic item chart is still one of my favorite. I am working on a 4e version of the magic item chart, but since I am DMing mostly Living Forgotten Realms I don't have much use for non-standard magic items. Perhaps when we go off the reservation to keep 4e alive after D&D next.

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