Read Zak S.' Blog post and watch his video conversation with John W. here:
By the way John W. I game master to listen to the players tell me stories, not the other way round as you suggest. One of things I like about old school gaming versus the plot-hammered railroad modules being pushed by commercial gaming companies, is the story can go almost anywhere and is driven by player agency. When I sat down at the table to GM I was never sure what I'd get. However that was a good thing. My best adventures often come from being light on my feet and making things up on the fly.Even worked with 4th edition although I had to print out a few monster stat blocks in advance. Still can't believe that they wouldn't dock the Spell Jammer to the asteroid, just because the human wore a funny hat. They had no problem at all following the funny hatted dwarves in the brass paddle wheeler back to their dock. Perhaps that is a story for another day...
P.S. John W, I still like the Wield book I got from your kickstarter, although I am unlikely to use it exactly as you wrote it. Don't feel bad, I very seldom use the gaming stuff I buy as is.
P.P.S. Although my Dad used say there was no point in playing games with rules more complicated than chess. I think the pawns should be able to run away when that big old rolling tower comes bearing down on them.