A. Character creation:
- Attributes
- Races
- Background
- Classes and/or Skills
- Feats and/or Moves
- Ability checks and saving throws
- Initiative and who acts when
- Movement
- Actions
- Attacks
- Damage
- Equipment
- Spells
- Magic Items
- Treasure
- Beasts
- Races
- NPCs
E. Adventures
- Underground
- Urban
- Wilderness
Comparing this outline to the little brown books of original Dungeons and Dragons: Elements A and B are in Men and Magic; Element C is split between the Men and Magic and Monsters and Treasure; Element D is in Monsters and Treasure, and element E is in the Underworld and Wilderness Adventures.
Orginal Runequest stuffs everything in one book although the sections on D and E are rather short.