Friday, April 17, 2015

Spelljamming Post Mortem 2 the return of Captain Sabido

See part 1 here

Week 2
Captain Sabido awakens to find his "Co-Pilots" gone. Being quick thinking and morally ambiguous he purchases a fighter and a magic user (two new players who wanted to learn how to play) from the bat winged Neogi slaver to act as "Co-Pilots". "Co-piloting" the Reasonable Fear involves being strapped in a chair while the ship slowly drains your life force away. By the way none of the "space  drow" will ever sit in that chair. Captain Sabido takes off and starts to shadow the manticore riders which are shadowing the "Pride of Hasauphut". Captain Sabido catches up with the manticore riders as they lurk outside the red mist (the magics that allow manticores to fly through the ether are not red mist proof). The manticore riders demand to see his papers that give him the right to fly through githyanki space (just between you and me are no papers that give you right to fly through githyanki space, matter fact if there even is a githyanki space this ain't it). Captain Sabido ask how much to purchase such papers, this is answered with how much you got? They finally settle for 500 gp and the rest when he gets back and let him proceed into the red mist without a fight. He comes into view of the "Pride of Hasauphut" just as the other players emerge from the ship. After the reunoin it is suggested that the extra "space drow" spacesuits (left over from the "space drow" that didn't volunteer for Captain Sabidos crew by laying their weapons down fast enough) might just be the thing for traveling the red mist. Captain Sabido being that kind of captain volunteers most of his remain "space drow" to go check out the third level. The space suits are indeed effective against the red mist, but the comm link soon crackles with "its a trap" follow by "oh my god their killing us" (Never send NPCs to do the PCs job). So the PCs suit up and head in, they bring the last remaining "space drow" after failing miserably to figure out how run the light mech and its laser cannon themselves. They penetrate to the point they see the lead "space drow" sliced in half by bladey things and the rest dead from strange puncture wounds. The wounds make more sense once the phase spiders attack. The mech proves surprisingly ineffective after the phase spider phases the the armor plate to bite the drow in the cockpit. The party slays two phase spiders drives the third one off. Captain Sabido decides to leave the paralyzed drow in the mech cockpit with a dismissive "Oh, he'll be fine just let him sleep it off". They  move on and find a strange contraption of silver hoops which on closer examination appears to be some sort of star chart. They encounter encounter a blue slaad sitting on a pile of space marine, although he willing to talk he seems to want do it while murdering people. He injects Captain Sabido with blue slaad eggs before succumbing to the parties ministrations. Unfortunately the "angel" cleric seems to have left his cure disease in his other pants. No worries just hang on at half your hit point with no healing until tomorrow. The party presses onwards. They encounter a antechamber filled with seven suits of power armor in their charging stations. Opening the doors they enter a large hall which has at the far end the 20x20 cube that is the ships power source. Next to the cube is a woman in a green slinky dress (green slaad) and an automaton with a shield (shield guardian). Strewn through out the room are dead space marines. Once the party is entirely in the room the woman in the green dress gives a shout and the space marines begin to rise. The arcane members of the party respond with two quick fireballs. Although this fixes the space marine problem, the party is appalled both that the woman in green dress seems unscathed by the fireballs and that she throws on of her own. Captain Sabido  pulls out his trademark spell and casts them into the black void of outer space. Neither the woman in the green dress (being a fiend from limbo) or the automation (being not alive) seem to be bothered much by the black void of space, but it does block their line of sight until they move out of it. Eventually after the shield guardian crumbles away in the hand to hand which ensues, the woman in the green dress also succumbs and reveals her true toad like nature. The party triumphs disconnects the power plant and tries to figure out how to  move its several ton mass out of here. No problem the'll get the mech. Well the mech is right where they left it, but the mech pilot has disappeared (leaving him alone with the phase spider,even if they did scare it off for a while, was not the best of plans). However, it turns out that Captain Sabido knows how to run a mech after all. The party exits the space hulk with seven suits of space marine armor, a new power supply, and a star chart. The bicycle messenger claims dibs on the star chart and places it in his cabin on the "Pride of Hasauphut". When the power plant appears to big to fit through the hatch of the "Reasonable Fear" Captain Sabido sells it to the Captain of the "Pride of Hasauphut" for 5000 gp. Both ships power up and prepare to head out. The "Pride of Hasauphut" explodes...

More next time


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