Nervous Stab: Melee attack but based on dex
Festering Vapors: Ranged burst 1 save versus con or blight
Flash powder: Ranged attack target must dex save or be blinded for the next round
Get Down: gives disadvantage to the next attack
Fortifying Vapors: Heal 1d4
Invigorating Vapors: +3 AC for next attack
Protect me: forces opponent to target adjacent ally. Ally has advantage against the attack.
Transform: Change to beast mode (like druids in D&D)
Manacles: Reach 3 melee 1d4 damage, but con save or stunned
Beast Bile: Ranged attack Con save or Poisoned
Absolution: Heal self 1d4
Rake: Beast Mode only melee attack two targets damage 1d6 per hit
Rage: Beast Mode only Melee attack 1d12 critical hit on 19-20
Slam: Beast Mode only Opponent makes Strength check. If failed target is knocked back and you enter the square he was in.