Antiquitarian
Nervous Stab: Melee attack but
based on dex
Festering Vapors: Ranged burst 1
save versus con or blight
Flash powder: Ranged attack target
must dex save or be blinded for the next round
Get Down: gives disadvantage to the
next attack
Fortifying Vapors: Heal 1d4
Invigorating Vapors: +3 AC for next
attack
Protect me: forces opponent to
target adjacent ally. Ally has advantage against the attack.
Abomination
Transform: Change to beast mode (like
druids in D&D)
Manacles: Reach 3 melee 1d4 damage,
but con save or stunned
Beast Bile: Ranged attack Con save
or Poisoned
Absolution: Heal self 1d4
Rake: Beast Mode only melee attack
two targets damage 1d6 per hit
Rage: Beast Mode only Melee attack
1d12 critical hit on 19-20
Slam: Beast Mode only Opponent
makes Strength check. If failed target is knocked back and you enter the square
he was in.
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