I decided to take a closer look and review it page by page, but this proved to mostly fruitless. I understand the theory of bad formatting as part of the joke, but the practicality is that it renders much of the book unreadable. I don't even know to format a .pdf so that it splits pictures (and text) in half between pages. The deliberate spelling error joke gets old after a while. The continuing running dialog between the author, artist, and editor is hilarious. Most of the book is class descriptions and pictures. The pictures are unpracticed but evocative. The class descriptions are uneven in quality and completeness, but the names spark the imagination. My favorite names include Lowlings and Quarter demi halflings. Fighting uses a d30 but there is not enough description to actually play. The weapons table has some potential including a coolness rating for each weapon. The Monster section is fairly short but does include "Breaker, game (like a tarrasque only tougher)" as well as both "unassuming" and "vorpal" bunnies. I was disappointed the 1d12 hydracorn was relegated to a footnote on the last page, and that the awesome illustration of the hydracorn from the Kickstarter updates was omitted. The location section follows next. My favorite location is the uber dark. As all "old school" gamebooks this one ends with a random assemblage of unfinished thoughts.
Did I get my five bucks worth? I was disappointed that he didn't take another pass at the text. With even a minimum effort the author could have matched the quality of the Arduin Grimoire or even the little brown books of Orginal Dungeons and Dragons. However, this perhaps was not the author's goal. For an old guy like me, something that reminds me of my high school friends is probably worth five bucks anyway.
Here are some other peoples thoughts on 50 Shades of Vorpal.
Tenker's Tavern Nonreview Link
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