I bought the Forgotten Realms boxed set when it first came
out in 1987 and have been collecting the reference material ever since. I never
bothered with the novels much. Although everyone thinks of Ed Greenwood as the
creator, the first edition gazetteers were written by an ensemble cast of
authors. There are sixteen Forgotten Realms Sourcebooks. Less than a quarter of the sourcebooks list
Ed Greenwood as the main author. Other lead authors include Doug Niles, Steve
Perrin, Paul Jaquays, R Salavtore, Jean Rabe, Scott Haring, Scott Bennie,
Curtis Scott, Rick Swan and Tom Prusa.
I had little use for running the gazetteers as written since I was at the time mostly stealing ideas for my own campaign. I liked the
maps and enjoyed the little plastic hex overlay. The hardback still remains
the best source for City maps. Most of the good monsters, spells, and magic
items have moved to the mainstream long ago.
The Gold box computer games were also set in the Forgotten Realms
and explore the Moonsea region. There are a couple of print adventures that go
with the computer games. However what works well in computer games is kind of clunky
in print adventures and vice versa. After the first two computer games, there
were no more print adventures. I played these games a lot but never finished
any. My son is still using the Forgotten Realms Unlimited Adventure set (and
Dungeoncraft a more modern clone) to crank out more.
Actual adventures set in the Forgotten Realms were rather
sparse in the early years, although both the Oriental adventures and the
Bloodstone series were added via retroactive continuity later on. In 1987 the
only actual adventure (not counting Bloodstone and Oriental adventures) was “Under
Illefarn”. 1988 saw “Swords of the Iron Legion” and the “Ruins of Adventure” gold
box game tie in. 1989 saw the “Curse of Azure Bonds” gold box game tied in, as
well as the perfectly dreadful 1st to 2nd edition
transition adventures FRE1-3. Gods are slain continents laid waste, and what is
the players’ role? Bring the popcorn and watch the show.
The 90’s were a bit better. I liked the “Beneath the Twisted
Tower” adventure in the 1993 2nd edition of the Forgotten Realms
boxed set. I loved the Ruins of Undermountain and Myth Dranor boxed sets.
Menzoberandian was good but mostly City with less adventure (I am still dinking
around with the computer game but haven’t made it to the city yet). Ruins of
Zhentil Keep had some good adventures but confused me (since I haven’t kept up
with the novels). Why is ruined, how after having their entire City blown to
bits is the Zhentarium still functioning? The Zhentarium have to be the most
resilient organization in existence having their base of operations destroyed,
their patron god slain and yet they still exist to plague 5th
edition. I suppose the Beholders who run the Zhentarium just like the name.
I own a number of the 90’s softcovers (Dragons of the Realm,
Giants of the Realm, etc.)even though these are mostly splat book in nature.
Some B.S. history no one cares about, a few new spells, a few new magic items.
I also played the Eye of the Beholder computer games a lot.
The first two games although theoretically set in Forgotten Realms are self
contained dungeons requiring little forgotten realms lore. The first one given
its start in the sewers of Water deep should interpenetrate Undermountain, but
it doesn’t. The second teleports to some temple on in the middle of nowhere,
and the only thing Realms related is Khelben Blackstaff who gives you the
mission and shows up in a couple cut scenes. The third which is supposed to be
set in Myth Dranor is dreadful, and bears no resemblance to the boxed set of
the same name.
I have no idea where to classify Mazitca, Kara-Tur or Al
Qadim, as these seem as bolt-ons rather than core forgotten realms (of course
most of Forgotten realms is bolt-on to Ed Greenwoods Waterdeep and the
Dalelands). Mazitca did help inspire my own jungle river campaign, but other
than jungles and rivers there is not that much overlap.
I do own the Baldur’s gate and Ice Wind Dale series of
computer games, but never got very far. Baldur’s Gate does not seem to
understand how many Kobolds one must kill to reach second level, but has no
problem throwing four ogres at a first level party as a random encounter. In
Ice Wind Dale I explored the tombs in the wrong order, and never could get the
gate I needed to progress onwards to open again. The Neverwinter Nights computer
game seemed cool in concept, but I never got past the introductory adventure.
Third Edition Forgotten Realms is probably my least
favorite. Myth Dranor turned from a perfectly marvelous demon haunted ruin into
some twee elf city. I had to call shenanigans on returned Netheril’s shadow
magic which is just like regular magic, but somehow works in magic dead zones.
Serpent Kingdom has some interesting Yuan-Ti
lore even if it included the game breaking Sarrukh (leading to the
infamous Pun-Pun
Kobold of infinite strength build).
I played a lot of Living Forgotten Realms in fourth edition.
Some of the place here stuck reasonably well such as the Vikings of the
Moonshae, Demon haunted Impiltur, Aglaronds constant battle with Thay, and of
course Waterdeep. However, some of my favorites I believe have been penned out
of existence in the fifth edition retroactive continuity, including Returned
Abier and the Dragonborn Kingdom of Tymanther.
Myth Dranor being infested with Chaos fungus serves those elves right. The
Neverwinter meltdown that showed up at the end of the fourth edition, at least
changed the map of one City.
Most of the Fifth edition hardbacks so far have focused fairly
close to Waterdeep , and the Sword Coast. Prior adventures league seasons have
focused around the Moonsea. This season regions have been parceled to various
conventions (we’ll see if that was a good idea). However, I haven’t seen much
Forgotten Realms east of Mulmaster, or south of Amn (Chult excepted). Thay exists of course but
only as a constant supply of evil baddies. I haven’t seen much on Cormyr, or
the Dalelands important parts of the second edition realms.
Things I like most about Forgotten Realms Waterdeep,
Undermountain, the Underdark, the Great Glaicer
Things I like least, all those Novels, all the retroactive continuity,
and the way the timeline advances hundreds of years but nothing actually
changes.
Top ten Forgotten Realms items:
Undermountain boxed set
Dungeon of the Mad mage
Myth Dranor boxed set
Waterdeep and the North
Pool of Radiance Gold Box Computer game (the original)
Dreams of the Red Wizards
Mines of Bloodstone
The Bloodstone lands
Dragons of the Realms
The Great Glaicer
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