Thursday, March 10, 2016

Darkest Hack part 1 First pass characters

Here's my first cut at adapting Darkest Dungeon to the table-top. Core system is based on Old School Hack (OSH): where every class has a list of powers; every character picks one power at the start and adds a new power every level. Description are perhaps more fifth edition Dungeons and Dragons than OSH, since I am used to thinking that way (OSH still has six attributes but renames them). Here's the four Classes I have done so far:

Crusader

Smite: Standard attack +1d4 damage against the unholy (undead, evil aligned monsters)

Zealous Accusation: Close blast 1d4 radiant damage

Stunning Blow: Standard attack -2 damage but CON or stunned

Bulwark of Faith: +2 AC for 3 rounds

Battle Heal:  Touch Heals 1d8

Holy Lance: Normal movement without provoking, must end next to an opponent and make a standard attack against that opponent. Must start not next an opponent to use this power

Inspiring Cry: Heal 1d4 all allies within 30’ Raise morale one level

Hellion
           
            Wicked Hack: normal attack plus dexterity bonus
           
Iron Swan: Leap over 3 squares, avoid AO with successful acrobatics check attack at end of leap

Barbaric Yawp: Close blast 3 Wisdom save or stunned

If It Bleeds: Attacks second rank. Save versus Con or take 1d4 bleed damage each round until save is made

Breakthrough: Hits three targets in a line -2 damage

Adrenaline Rush: heal 1d4 ends poison and bleed conditions

Bleed out: normal attack plus Save versus Con or take 1d4 bleed damage each round until save is made

Bounty Hunter

            Collect Bounty: Normal attack plus extra 1d8 on marked target

            Marked for Death: Marks Target
           
Come Hither: Range 3 Successful attack pulls target two squares (must use hooked chain as weapon)

Upper Cut: Successful attacks pushes target one square back on failed STR check

Flashbang: Close blast 3 Dex save or stunned

Finish him: extra 1d6 against stunned targets

Hook and Slice: Range 3 Save versus Con or take 1d4 bleed damage each round until save is made (must use hooked chain as weapon)

Highwayman

            Wicked Slice: Normal attack with DEX bonus to damage
           
            Pistol Shot: Gun based ranged attack

            Grapeshot: Ranged burst 1 -2 to damage

            Point Blank Shot: Gun based attack Range 0, move back 2 without AO

Tracking Shot: Gun based attack -2 to damage but subsequent attacks on this target are mad e with advantage

Duelist’s advance: Move up to full move without AO, make attack at the end (must start not adjacent to enemy)

Open Vein: Normal attack with DEX bonus -2 to damage. Save versus Con or take 1d4 bleed damage each round until save is made


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