Showing posts with label Battle mats. Show all posts
Showing posts with label Battle mats. Show all posts

Saturday, November 27, 2010

Cliff Top Battle Map

The next battle map. This is the top of the crashed earth mote. It connects to the stones map via the slope in the lower left corner. Key terrain features include the octagonal pyramid, the sinkhole, the rope bridge to a still floating earth mote, and a 40' high cliff on the north end. Assess to the cliff top is via the large boulder in the upper right. The map was also to include trees but these are not marked as I have a very nice set of plastic ones from GW. One tree is of course close to the cliff to provide an alternate route to the top of the cliff

P.S. I left the dragon minis I used as paperweights in this time so you could see them too :)
P.P.S. The tree have become legend, after several sessions of She-who-must-obeyed saying "Did you bring the trees"and me saying "No, you didn't pack them for me". We finally brought the trees to a session, at which point I criticaled three times in a row. Now the current player response is "Oh no! Not the trees!!" so of course I have to bring them every time.

Saturday, November 13, 2010

Ancient Temple Plaza Map

Ancient Temple Plaza within the ruined city of Imrataxi. An evil temple which controls the characters minds combined with a Elder Brown Dragon lurking in the sand. The buildings surrounding the Plaza filled with the dragons lackey minions as well. Rock pile in the North East corner is the start of the Stones Map. Not as much color as the stones map (Hey, what can I say? my hands get tired these days). Should have colored this one first, since it was where most of the battle was fought. If I'd have known someone was bringing a Swordmage who could not only chase down a dragon from 21 squares away, but teleport them both back to where the Swordmage started as well, I'd of planned different. I brought encounter 2 in as reinforcements. When we started to run low on time I brought encounter 3 in as reinforcements as well. A real donnybrook and great fun, but one that only used one of the three battle maps I'd drawn as well. As they say the plan seldom survives first contact with the player characters.


Tuesday, November 9, 2010

Stones Battle Map

I used my 27"x34" gridded flip chart paper and colored pencils to draw a huge pile of boulders from a crashed earth mote. Starting at 30' high and rising to over a 100'. Sprinkled with some monsters that push people off ledges. Of course my players sneaky gits that they are bypassed it with fly spells and teleports.



Wednesday, December 16, 2009

Dragon Army 9 Tomb of the Dragon Lords

OK so back to our story. The party having rescued Candololian from the Mists and picking up a new toy to teleport them across the world, are accosted by a strange old man. After assembling the entire party in the brown hills (and several checks to make yes the portals do work both ways), they inquire what the old man has in mind. He explains that not far from here is the ancient tomb of the Dragon Lords which contains an ancient dragon tooth which he is need of. Unfortunately the magic wards surrounding the tomb prevent him from retrieving it himself, but it should not affect a party of unknown adventurers. He will grant them whatever else they can find in the tomb as long as they return the tooth to him. Smelling an obvious plot hook (I try to make them obvious so the players don't miss them). He also warns them in an oh by way fashion that much of whats in the tomb is not as it appears. Arriving at large tumulus in the center of a shallow lake (illustrated once again with a picture from Mysteries of the Himalayas) they spot a path lined with columns leading to the side of the tumulus. The old man whispers a secret word (open turmeric perhaps) and an archway appears in the side of the tumulus. At this point the old man informs them he can go no further, wishes them well, and reminds them of their promise to bring him the tooth. They enter through the archway into a set of stairs leading down. The stairs end in a landing with a hall leading to the right down the hall in the alcove is a giant statue with the palms of its hands upraised (I used Cartophile #7 from Skeleton Key for this level). Continuing down the passage they enter a large chamber near an oval pool. Half oval risers lead up from the pool to a giant statue identical to the first but with a large stone sword laying on the upraised palms. Quickly figuring things out they transfer the stone sword to the statue in the alcove (they may have had to fight some undead as well my notes don't show it though). A loud click is heard and the bottom of the oval pool falls away to reveal a shaft leading down. Dropping down on a rope they descend into a subterranean cavern of flow stone. This portion of the dungeon was drawn by She-Who-Must-be-Obeyed after staring lovingly at the underground caverns in the Rackham Reversible Gaming Tiles (another out-of-print item for you to lust after). Here is the battle mat. More next time!

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