Showing posts with label Cities. Show all posts
Showing posts with label Cities. Show all posts

Saturday, April 23, 2011

City of the Pyramid

At the junction of the great causeway and the great underway lies a nexus of great power. After the fall of the elves during the Golden age it was here the golden ones came to build pyramid temples to their dark gods. Seven tiers for the Burning One, Five for the Breaker of Hope, a mere two for the Mistress of the still pool, an unimportant goddess worshiped only by females and pondlings. Still her pyramid is required to balance the fearsome dread of the uncounted tiers of the underpyramid of the Drowner in Darkness. The Treader of the Secret Ways required no pyramid, stealing his worship by masquerading as the other gods. Once the pyramids were complete the Sorcerer Kingpriests focused their energy to forge the Great Artifact. During the catastrophe the Great Artifact was split into to the sphere, the cube, and the tetrahedron. As the artifact was split into three so were majority of the golden ones, into the kobolds, lizardmen, and weygn. Their ensuing battles to reunite the Artifact soon destroyed the city, and the inhabitants dispersed into the black swamp which broke the canal walls and swallowed the city whole. Their descendants still squabble, fight, and dream of reuniting the artifact to restore the glory of the Golden age. A mere half days journey from the newcomers Clerics Post on the Great river, the ruined city still lures adventurers to doom and glory. The lizardman "people of the turtle" will lead you there for a few trinkets, but warn that the "people of the shark" who inhabit the ruins proper are not as friendly, and are only fond of strangers as barbecue. Below is the mosaic in the chamber of the map showing the city as it was in the Golden age.


Note: The City of the Pyramids served as my anchor dungeon for my great river campaign of the early '90s. She-Who-Must-be-Obeyed still remembers this campaign with fondness.It was a bit of a breakthrough in style for me as well as I replaced my megadungeons of the past with little 3-5 room mini dungeons which could be completed in a night or two. However most of the mini-dungeons remained connected by the Great Underway a 30' wide straight barrel vaulted corridor leading on for miles leading god knows where (although one was bound to stumble on to a secret door leading to the next mini-dungeon just in time for the next session). Due to its connection to the Great Underway my wandering adventurers found themselves in the City of the Pyramids more often then  they would have liked.

Saturday, February 19, 2011

City of Caen

Here is a map drawn from a 17th Century Panorama of the French City of Caen. She-Who-Must-be-Obeyed has re-imagined it back to the Middle ages by pulling out the star forts, horn works, and bastions, and has also converted it to a top down view. Enjoy!

Friday, December 17, 2010

Old School Dungeon Links Page

Having recently been adding stuff to my posts of the Dungeon and Campaign I ran from 1976 to 1979, I though it might be a good idea to post a page of links to my posts on the subject. So here it is.

Dungeon Maps

Level 1
Level 2
Level 3
Level 4
Level 5

City Map

Blydron

Wilderness Map

River Kingdoms Map 3

Layout

Overlay and Cutthroughs

Saturday, December 11, 2010

Old School City Dungeon layout

This diagram shows the Tower and Bridge from the Old School City map overlayed on the first three levels of my old school dungeon. The City is in black, outline of first level is in blue, outline of second level is in green, outline of third level is in red.

*** NEW IMPROVED DRAWING COURTESY of She-who-must-be-obeyed ***


Here's two dungeon cut throughs as well. Top cut through is from East to West; bottom cut through is from North to South.


Old School City

Blydron, the last River Kingdom outpost. Gateway to the Northern Forest and the Great Gorge. This is the City I started to draw to go over the top of my Old School Dungeon. Note: SE corner was never drawn. Overlay map of the City and Dungeon as well as Dungeon Cut-through to follow.

Saturday, November 27, 2010

City of the Dragon Lords

A little Turkey day bonus post (btw a belated Happy Thanksgiving to all). Here's a concept sketch I did while waiting for the turkey to cook, after spending the night before looking at maps of Crater Lake. It's the fabled City of the Dragon Lords (read my Dragon Armies posts for more information) where commands for the Dragon Armies issue forth. My players have picked up a teleport card to this spot while raiding the Fortress of the Black Dragon pirates. Therefore I need to be prepared before some fool ranger decides to bring matters to a head by launching a frontal assault on many thousands of spawn of Tiamat backed by dozens of dragons on his own.


Sunday, September 5, 2010

City of Mystery

I thought this was a map of Kome drawn for our Gardasiyal campaign. She-who-must-be-obeyed says, how can it be an Empire-of-the-Petal-Throne city when it has no obvious temple district. She ought to know she drew it. Now it's yours for what ever game needs a city.

Friday, January 15, 2010

Sneak Peak Reme


As promised a look a the map I use for Reme. It is in a lot better shape than when the Party blew through it like a warm Summer breeze. However after finishing the map She-Who-Must-be-Obeyed posed the following questions. Where do you buy riding tack, saddle horses, mules, wagons, medicines, potions, fabric, meat or fish for dinner, a new chamber pot, fuel for your fireplace, dishes for your table, glassware to drink from, perfumes and smelly oils for the bath.
Can you buy a warhorse? How would find one? A reference from the armor shop or a listed stable? Where does an adventurer stable a horse? If you live here do you subscribe to a fuel delivery service? How do you get a hold of them? The fine items for the dinner table are they just at the import market or is it a shop that specializes? Do they weave cloth in this town? Can I buy it from a weaver or the guild hall? Are all luxury items like perfume only at the import market or is there a shop or wandering merchant? Can we buy Jewelry? Gems? Is there a bank in town? Is the adventure supply the only place to buy a healing potion? What about refilling your healing kit? Someplace for a housewife to buy cough syrup?
So many questions! I must admit leaving a stable out might be a mistake. However most of MY ADVENTURERS seldom feel the need to purchase fine china, perfume, fuel, cloth or cough syrup. Given the seven markets in the town one thinks one could find a stall with any of these thing. There are also many houses in the town unmarked which could be shops for whatever. However one ignores She-Who-Must-be-Obeyed questions at ones peril, so I must get busy.
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